Crime Boss: Rockay City

Crime Boss: Rockay City

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Roland Jun 20, 2024 @ 9:51am
Graphics ini edits?
I'm trying to figure out how to disable the Depth of Field and maybe the light flares.

I kinda go back and forth on the light flares, as sometimes they bug me and sometimes my brain just processes it as part of the style, so if there's no way to disable them, it's whatever; though I'm really curious to try just to see the difference.

The depth of field on the other hand needs to go.
In most games without a DoF option, I just turn down post processing since it's often tied in with that. Unfortunately post processing seems to control ambient occlusion here as well so anything lower than Medium is not worth the trade and there's still DoF on Medium.

I tried
[SystemSettings]
r.DepthOfFieldQuality=0
in the save file version of Engine.ini with no luck.

Anyone figure out tricks for either of these?

Update:
I did not figure out how to kill DoF but I didn't find some ini edits to make the game less blurry overall and just generally cleaner looking:

SO after hours of testing and experimenting, I've found a good combination that removes blur but does not force TAA, leaving the user to choose whichever AA option they prefer, though I did add in a command that should help with the TAA Ghosting.
[SystemSettings] r.Atmosphere=0 r.BasePassForceOutputsVelocity=1 r.BloomQuality=0 r.DepthOfField.FarBlur=0 r.DepthOfFieldQuality=0 r.FXAA.Quality=5 r.FastBlurThreshold=0 r.Fog=1 r.FogDensity=1 r.LensFlareQuality=0 r.MaxAnisotropy=16 r.MaxQualityMode=1 r.MipMapLodBias=-1 r.MotionBlur.Amount=0 r.MotionBlurQuality=0 r.TemporalAA.Algorithm=0 r.TemporalAA.HistoryScreenpercentage=200 r.TemporalAA.Upsampling=1 r.TemporalAACatmullRom=1 r.TemporalAAPauseCorrect=1 r.TemporalAASamples=4 r.TemporalAACurrentFrameWeight=0.2 r.VelocityOutputPass=1 [/script/unrealed.cookersettings] +VersionedIntRValues=r.VelocityOutputPass
This should remove most blur and if you use TAA should help it look a little better but will also still let you use DLAA or FXAA or no AA and get a non-blurry image mostly.

Some things to note:
I'm not sure if Upsampling does a damn thing in light of Algorithm=0 but I left it alone in case there's something I'm not understanding. I am using Copilot to fill in my massive gaps in UE5 ini edits knowledge so I'm never fully certain on any of this outside of what I can see in tests.

Also in my tests TAA had as much as a 12% increase in GPU usage over DLAA

I left the DoF settings in even though they do nothing right now because if the devs ever let us edit DoF, they in theory should just work and you won't even have to think about it and do no harm otherwise.

If you're struggling for FPS you can try r.MaxAnisotropy=8 or even 4 instead of 16. Also deleting r.mipmaplodbias=-1 could help. Reducing FXAA.Quality might help too but don't hold your breath for big gains in reducing it.

Most of what I stripped out had no impact on performance at all, so this will still increase GPU usage over stock settings by as much as 15% but does not force TAA or change much of anything that wouldn't be consider blur.

Bloom I was torn on because some games it looks good and others it can make things hazy or blurry and can be somewhat subjective in it's appeal.

Anyway, if anyone has any suggestions for changes I'm open to spending more hours of my life trying to make this game look better. (Also desperately want a trick to reduce ghosting on hud elements with DLAA)
Last edited by Roland; Jun 21, 2024 @ 11:49am
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Green1 Jun 20, 2024 @ 9:54am 
Isn't depth of field in the Graphics options? I always turn it off. And motion blur.
Roland Jun 20, 2024 @ 10:02am 
Originally posted by Green1:
Isn't depth of field in the Graphics options? I always turn it off. And motion blur.
It is not.
And same.
I kinda have a bone to pick with Chromatic Aberration in this one too, but 1 step at a time lol
Last edited by Roland; Jun 20, 2024 @ 10:02am
Roland Jun 21, 2024 @ 11:51am 
I updated the first post with some useful edits I did find.
Still no DoF killer though (though if they add DoF control I have commands ready to kill it with no further intervention by the user)
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Date Posted: Jun 20, 2024 @ 9:51am
Posts: 3