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But you need to either not card about the Level 21 campaigns or take a different approach.
First, let me say that you really don't 'need" the level 21's... I think it's intended to be optional; either you branch out to PvP or start redoing the campaign for fun and/or more gear now, or you do it after you finish the Level 21's. Not really that big of a difference.
With Level 21 pretty much at the end, there really isn't an "progression" to damage; allowing you to finish the final mission just kind of ends the game; although it can fustrating to be able to finish them with relative ease, again, there isn't really much "progression" to finisihing the last adventure; either you get stuck before them and hope you can finish them someday, or you finish them and that's that.
Let me put it this way, let's say the essentially finished publishing the last maps. What's next?
Honestly, I really think the dev's kind of did that, and then gave us some things to try to grind afterward.
Generally speaking, (Although after years of steady plan I've finish been away from the game long enough to have forgotten specifically what Level 21 was.. I'll maybe update if I check) there were some adventures that were so hard pretty much nobody copy be expected to finish it reliable, so yea, there was finally a element of luck you couldn't get past.
Again, making one or more adventures at the end just kind of introduced something else you do after you finished everything else. They could have not made them that hard, but if they didn't, it really wouldn't be much different from not making them at all, I'd just slide through the last adventures and pretty much not notice them.
So, honestly, I don't think there would be any real point in making the last adventures easy enough to not require some luck, or at least to require considerable luck if not played perfectly, and I really don't expect anyone to play perfectly.
BTW... one tactic is one that I'm generally too impatient to deal with, but which might help. If and when, and every-time-that you can sit without them attack you, you can and should cycle through your entire deck until get exactly the card you need. And if you can't quite figure out what the perfect hand from your deck is, try to take more time to figure it out and/or modify your deck. (If this is too obvious to be worth mentioning it to you, just assume I'm posting it for 'weaker' players who might be ready this.)
Don't remember the Level of Caverns of Chaos, but that, of course is truly random and very hard. It most certainly isn't intended to be won easily and not without a large number of retries and a lot of luck. I certainly don't think they pretend otherwise, which is why you do in fact get prizes for partial completion.
If you're not referring to Caverns of Chaos, keep in mind that it is clearly a random adventure that was added in and help support the above theory / suggestion / interpretation.
So repeating in summary, if it's too hard, you don't have to play it.
If they made it easier, people would just win and there wouldn't be much point to them, or at least they would have far less potential play value if they were something that could be completed in far less time than they take now.
Update: Hey, I think the Level 21's were made much easier than they used to be, but they were the ones I was referring to. With a good build and little patience, you really should be able to get through them. (Unless they weren't made easier, in which case, it takes a lot of patience still.)