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Agree.
> Private profile
That was a little too edgy...
Dude youre on drugs.
A) Its price is steep. Does it really worth its full price + season pass?
If anything close to a "no" comes to your mind, then yeah... regardless of how much fun you have in it, it's "bad". You're paying for 2 games and get one at most. Recycling game content (multiplayer) isn't much of a reason to pay double.
B) Its story, while interesting at some tiny points, doesn't beat or reach that of an AAA game.
They used a method I call "Cheap & Plastic" where the scenario is simple and totally not pushed as far as it should up to a point where, given the right tool, even a kid could come up with half of it. A bit like a Transformer Movie that focus only on 2-3 points out of the 50 possibles points it could explains. In other word, to like the content as it is, you have to turn your brain off like you had to do during the early 90's where games had little actual scenario involved with the gameplay. (When most FPS and 3PS games on the N64 has more story content than your game, the story isn't really well pushed.)
C) Once you're done... that's it. The game offers little to no actual attachement.
Can your remember the name of any character? Are you interested in any actual part of the environment (both in MP and SP)? Do you even notice the details in the game?
Or are you actually only playing through it, then MP and then just trying to kill some moving targets that shoot back at you?
This is something "bad" about Cod and IW doesn't fix any of this.
The "best" CoD are still those that had memorable parts and characters and IW doesn't even come close to the mind. The "best" character that was made like this was Viktor Reznov which appears in WaW and each BO (either as part of it or as an easter egg). Can you think of any character that could fit that kind of "bill" in IW? If they were to add more content, would there be "any" IW characters that you would like to see back? Do you even fell like you're "special" in IW? From what I have seen, it feels like a generic you're-the-hero mash-up.
D) Does the multiplayer feels like you can have fun in the long terms or does you feel like "it has already been done"? MP requires a lot of innovation and risks and from what I have seen... this involve only some limited features on top of what has already been tried.
The reason why some are comparing IW with BF1 is because BF1 went with some high-risk decision with many features that, up to now, weren't even considered as possible to that point. Some did end up with game-almost-breaking bugs, but people laught at those for most. On the other side IW got nothing with that much risk (except for the no-gravity bit and futuristic flying vehicle) and that's why people get more easily angry against each small bit of error/problem found in the game.