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This take on the Q'rath capital unit was based on Bas Reliefs from the Persian Empire and the Zoastarian religion. Badass! However, the marquee element, the great geometric wing-mantle, did not show well from various perspectives, especially when the unit moved horizontally relative to the camera (see below). This problem came up again with the Absolver, ultimately forcing us to make it taller and the ring halos wider and thicker. This aspect became known as “clickability” or, the ability for a player to intuitively select their soldiers. Checking for clickability is now a critical phase in any concept for in-game assets.
Pictured: A Future Q’rath unit being tested for readability and clickability.
Sneaky sneaky, hush, hush, hush.
Pictured: Early explorations on the future of Q’rath.
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