FINAL FANTASY XIII-2

FINAL FANTASY XIII-2

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Final Fantasy Modding/Hacking/Content Restoration Community
Terakhir diedit oleh Krisan Thyme; 13 Des 2015 @ 2:46pm
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Menampilkan 1,006-1,020 dari 2,180 komentar
Diposting pertama kali oleh Scarlet Crusade:
Diposting pertama kali oleh jasonczx27:
can you share the files for mobs seperately?llike i need the previous caius to get the useful abilities (immovable max, damage cap etc..)but use the current caius....bcoz i hope to make the in-game mobs also look like lightning~~e.g. chinhu>.<
Immovable MAX and Uncapped Damage were never intended to be infusable. That was a mistake, and it has been corrected. These abilities are unique to Caius and Etro Lightning.
Plus, it's nigh on impossible to separate monsters currently. It's sort of an all or nothing deal. Caius piggybacks on a lot of integral scripts and databases to function, and so will any other monster I add. While I won't say it'll always be impossible to split them up, it's currently not feasible to do so.
Diposting pertama kali oleh seiferzero:
Thanks Krisan! look, i have one question, as the OP was edited: will you release the NORA team as monster or it is still in development the party editor, so to have them as playable chara? it's ok anyway, both monsters or PC!
PC editor I was making is deprecated. I was making it before I had proper knowledge of the game's internal structure. I can make a better solution for PC's in the future, and likewise probably make monsters of everyone too. I just got really far with one thing, and then realized there was a much better way to handle things, that's kind of how Caius and the new development model to everything started.
Tomenaki 20 Mar 2015 @ 2:45pm 
Awesome, PS3 button promts~ Thanks a ton for that. I'll have to get that all working and see how things go, but great job so far. :D
ziltoid 20 Mar 2015 @ 6:40pm 
Thanks for all the work you guys are putting into making the game playable :)
Terakhir diedit oleh ziltoid; 20 Mar 2015 @ 6:40pm
UltimateSWX 20 Mar 2015 @ 9:19pm 
Anyone else getting this glitch when they install the console content patch?
http://steamcommunity.com/sharedfiles/filedetails/?id=411184938
http://steamcommunity.com/sharedfiles/filedetails/?id=411184930

Edit: Nevermind, I figured it out. Apparently the patch only works if you select the "Keep original item" option in patch 1, run patch 2, and then copy the files "white_imgu.win32NEW" and "filelistu.win32NEW" into the sys folder of the Final Fantasy XIII-2 directory after renaming them to "white_imgu.win32" and "filelistu.win32". I think it would be easier to understand if the original files were renamed "white_imgu.win32.old" and "filelistu.win32.old" and the patched files just having their original names.
Terakhir diedit oleh UltimateSWX; 20 Mar 2015 @ 9:34pm
seiferzero 21 Mar 2015 @ 3:55am 
Thanks Krisan, so it would be faster for you to create from now on monsters? do you have a wishlist or a queue of monsters you would like to create?
Diposting pertama kali oleh seiferzero:
Thanks Krisan, so it would be faster for you to create from now on monsters? do you have a wishlist or a queue of monsters you would like to create?
There's a handful or so in the works currently. Began testing on the first one today, and it's mostly looking great so far, one or two minor hitches that I'm sure can be worked out.
seiferzero 21 Mar 2015 @ 12:07pm 
Wow Scarlet....HYPE!!! :D really looking forward to them. Personally i'd like Lebreau and the rest of Nora, and maybe if there are some old ffxiii models (like young hope, some of the psicom forces etc) but also some beasts bosses would be cool (like the blue behemoth of nabaat fight) i don't know if you can mod the nora or old models to play AS them but monsters is ok too! :) thanks for sharing!
Diposting pertama kali oleh seiferzero:
(like the blue behemoth of nabaat fight)

:FFXIIIserah:
seiferzero 21 Mar 2015 @ 12:24pm 
OMG XD ah...almost forgot! the giant monster-colossus in the ruins and gomagog. i mean... come on ahahaha but for me Nora first! i would like to have all the main characters playable (as monster), then bahamuts and giant monsters lol
mdcdeve 21 Mar 2015 @ 3:15pm 
Having a slight issue with my save, not sure if it's the patch though, could just be me ! Just sadly not able to load Vile Peaks, just gets stuck on now loading. Save link below if anyone wants to check.

{LINK REMOVED}
BlueS123 21 Mar 2015 @ 10:07pm 
thank you, man, that's amazing!!
Diposting pertama kali oleh mdcdeve:
Having a slight issue with my save, not sure if it's the patch though, could just be me ! Just sadly not able to load Vile Peaks, just gets stuck on now loading. Save link below if anyone wants to check.

{LINK REMOVED}
I think there's something going on on your side. It works fine for me. Screenshot:
http://i.imgur.com/mtP4VCV.jpg

Try disabling cloud saves, I've read here and there that it causes loading issues for some.
elthandiel 22 Mar 2015 @ 1:56am 
Thanks for this....I played on PS before, but my console was not connected and as one might imagine, no dlc. Also, playing Serah in her XIII outfit is amazing....somehow it just looks right.
jasonczx27 22 Mar 2015 @ 4:46am 
Diposting pertama kali oleh Scarlet Crusade:
Diposting pertama kali oleh jasonczx27:
can you share the files for mobs seperately?llike i need the previous caius to get the useful abilities (immovable max, damage cap etc..)but use the current caius....bcoz i hope to make the in-game mobs also look like lightning~~e.g. chinhu>.<
Immovable MAX and Uncapped Damage were never intended to be infusable. That was a mistake, and it has been corrected. These abilities are unique to Caius and Etro Lightning.
however, i found that the current Caius damage is still locked at 99999, is that bug?
Terakhir diedit oleh jasonczx27; 22 Mar 2015 @ 4:48am
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