FINAL FANTASY XIII-2

FINAL FANTASY XIII-2

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chrcoluk Dec 16, 2014 @ 9:20am
Com lightning build
Been thinking about how com lightning passive's are limited due to the 3 red locks.

Here is my ps3 build

1386 str 986 mag 11685 hp

Uncapped damage - red level 13
Immovable MAX - red level 12
Enhanced Commano - red - default
Siphon boost 2 - yellow
Chain bonus boost 2 - yellow
Attack ATB charge 2 - yellow
HP 30%
Role Resonance
Strength 35%
Magic 35%

I observed that 2 of the red locks are on her last 2 levels, I think uncapped damage is rarely in effect and even then she will not do more than 130k or so damage, Whilst I know its possible to do big damage with lightning it usually requires things like taking advantage of things like ally KO bonuses. How much use is immovable MAX in practical terms?

I am thinking by skipping the last 2 levels I can add valuable passives such as resist damage and resist ailments.

Thoughts?
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Showing 1-3 of 3 comments
TataruTaru Dec 16, 2014 @ 10:03am 
I didn't know i got to play lightning, is this a spoiler?
Broso Dec 16, 2014 @ 10:04am 
Not really. She is a "monster" you get from the DLC. There are also some more chars you get as recruitable monsters from DLC.
Killance Dec 16, 2014 @ 10:06am 
After you beat the game, beat the collisium bosses to get DLC mosters. That includes FF13 Snow, Lightning, Big boob girl that Fal'cie kills on the airship in FF13.

Feel free to say more if I missed any.
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Date Posted: Dec 16, 2014 @ 9:20am
Posts: 3