Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You can't get Chichu until you go to see Mythic in Serendipity. You need that Improved Moggle Throw to get Chichu.
This dosnt really answer my question of should i max level behemoth before I infuse it with the other two for the passives. Or does it even matter?
So should I level up behemoth to max then infuse him or infuse first then level him up?
Chapter 2
Meonekton, much harder to catch than hoplite's due to less spwn frequency and only one per battle. But is much faster.
Chapter 3
Gandayaks, easy to catch as is frequent spawn.
Steppe
There is many new early peaker com's here,
Goblin
Mobkin
Buccaboo is a ravager but gets very high stats for point of game so serves well also for damag dealing.
Scutari, gets very good stats but is slow like hoplite.
Tower 200af
Orion is a good com but dont invest power chip's into it because a much better com is soon after.
Dragoon, in my view best main game com to last till end game cheap to build com, good stats, adrenaline, ranged attacks, fast, and attack atb charge 2
A good monster syn also can massively increase DPS.