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Now everyone will know that Serah will turn into a man in FFXIII-2.
Maybe it's Noel holding Serah's face?
It was even worse in XIII.
This. I just finished playing FF12 a couple weeks ago, and while the graphics aren't as good, the actually modelling on the characters fingers and hands in general is much better than what 13 has to offer.
Everyone in the 13 series has big blocky sausage fingers.
1. All fingers are together exept the big one - it's the most common model for gameplay.
2. All fingers are separated but low detailed - used in cutscenes.
3. Same as 2 but with high details. (And looks better than in FFXIII)
And which model is used was dedicaded my the cutscenes complexity so PlayStation 2 could handle it - if there are many models on the screen then 1 or 2. If it's a dialogue and hands are imortant (example, when Ash gave the ring to Balthier) then 3.
And in FFXIII they use only one kind of models for everything - in a battle, in a cutscene. That's a pity. They could use the same technique and use High Detailed Models for cutscenes. It would be Awesome! But...
cause your pc sucks...try the 4k res...it looks incredible...oh wait ati does not have that option...thats sucks
that screen is horrible...look at mine...yes...im not private
You're making a lot of really bad posts. My suggestion is that you stop posting.
Are you stupid? No matter how high res you choose to use, it still won't help those fingers since the problem lies with how many polygons they are made of...
I wouldn't exactly call it a problem. The Xbox 360 and the PS3 were really quite weak machines, even for the time of this game. Square had to cut corners somewhere. Really, how often are you staring at a character's hands? Almost never. The only reason any of us noticed was because Serah had her hands on her face. The most important aspect of a character is their face and her face is spectacular.