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While the port is indeed very lousy, this is your biggest problem. The CPU is 6 years old, and it's just terrible in terms of single-threaded performance, so it will tank your FPS. The GPU isn't a very good one, either.
The framerate pacer remover patch has its ups and downs that should be mentioned here. First of all, this is how the game's ordinary pacer works: if you can't maintain 60 FPS, the game drops the frame rate to 30. If you can't maintain 30 FPS, the game drops the frame rate to 20. Then 15. The framerate pacer remover makes the game render at the highest frame rate it can achieve, which produces the smoothest result. Unfortunately, it has a few problems. If you can't maintain 60 FPS, the game turns into slow-motion at 40-59 FPS. It gets quite annoying to explore when you're at 40 FPS, since the animations are played at a 2/3 speed. On the other hand, if you're at 31-39 FPS, the animation speed increases, resulting to fast-motion. These slow and fast motion effects cause synchronization issues in cutscenes, and the voices and actions go off-sync.
My opinion? If you can maintain 55-60 FPS, use the framerate pacer remover, since 55-60 is still better than dropping to 30. If you drop below 55, cap your frame rate to 30 to avoid slow motion and synchronization bugs. The patch is probably the best when your FPS is at 24-29, since without the patch, the vanilla game would drop your frame rate to 20.
With the framerate pacer remover, the game will play at 1000+ FPS in the main menu, causing a freeze. To fix this, there's two possible solutions: 1) play on fullscreen and enable Vsync, or 2) cap your frame rate.
Triple Buffering is meant to enhance the performance of Vsync, so if you have Vsync disabled, there's just no point using Triple Buffering. I'd suggest enabling both if you're playing on fullscreen.
About the v-sync, in my experience, enabling it, slightly drops the performance of the gpu, it's better to set it off and lock the frames through another program like rivatuner.
As you explained about the triple buffering i just gonna disable it now, thanks.
I can play ff13/14/15 just fine. Really this is the only game that runs under 30fps on my system.
I'm running a 1700X paired with a Vega 64. Much better hardware than you, and i get the same framerate. Except for me, that beach sequence crashes, so I can't play the ♥♥♥♥♥♥♥ game.
You do yes, disabling steam cloud can stop some crashing, but the majority of crashes will be fixed by the 4gb patch.
Have you tried these tweaks: https://steamcommunity.com/app/292140/discussions/0/3338745825902101781/ ? Another thing you could try is copying d3d9.dll from C:\Windows\System32 to the <your Steam folder>\steamapps\common\FINAL FANTASY XIII-2\alba_data\prog\win\bin folder.
I did finally get the game to work, though barely. I had to install the 4gb patch and get rid of the frame pacer. I can actually play teh game now, but performance is just... wow... Jumps between 28 and 60fps, yet performance graphs are showing this game barely utilizing my cpu/gpu.
i'll be honest, the game being in this state at ALL is just ♥♥♥♥♥♥♥ sad. But I shouldn't expect any less from Squeenix PC ports at this point.