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It's not really 'grinding' and you'll get some nice rewards on the way.
When you get out, you have 'grinded' your way to the the next stage of the game.
Basically, unless you want it hard for yourself, kill everything you encounter (except the open area in 11).
But doing the stone missions is definately a help.
Do I need a certain item to use those yellow circle markers that used to be blue "jump" markers?
One way to add a lot of effective development is to level up some damage resistance accessories (Black Belts/Rune Bracelets) and some weapons with good stat growth. For example, if you take Lightning with 1433 HP, 318 Strength, and 318 Magic (her "expected" stats for the Archylte Steppe according to the official strategy guide) and you equip her with a maxed Black Belt, maxed Rune Bracelet, and maxed Blazefire Saber, you've given her an effective 1791 HP against almost all attacks (thanks to 20% damage reduction) and raised her Strength and Magic to 433.
Besides damage reduction (or +HP) accessories, some other strategies for surviving at low development include the use of defensive buffs (Protect), defensive debilitations (Slow), and/or deploying a Sentinel. Strategies for dealing damage quickly with low stats include stacking buffs and debuffs (like Bravery + Deprotect), casting En-spells on your COMs to let them exploit elemental weaknesses (possibly created using Imperil), and extra chain boosting. If an enemy staggers at 200%--and therefore goes to 300% chain at stagger--you're dealing triple damage. Spend a round or two raising the chain from 300% to 500% and you're now dealing quintuple damage. If you had Deprotect and Bravery in this scenario, you'd be dealing 1323% damage. Add in an Enspell on a weakness and you're dealing 2646% damage.
A good general team for taking on chapter 11 at lower development is Sazh/Vanille/Fang, with a paradigm deck looking something like this:
Sazh/Vanille/Fang
SYN/SAB/SEN
RAV/RAV/SEN
COM/RAV/SEN
COM/MED/SEN
COM/RAV/COM
RAV/MED/SAB (or RAV/SAB/SAB or SYN/SAB/SAB once you're stronger)
Fang can tank damage as a SEN while Sazh and Vanille set up buffs and debuffs and possibly stagger, and then go on offense once you're set up for massive damage output.
Alternately, Fang's debilitations can trivialize numerous encounters by shutting down enemies with Pain and Fog, or allow you to control dangerous enemies by making them vulnerable to attack disruption through Curse (especially combined with Sazh's Vigilance). You should be open to swapping out team members for bosses or tough fights. Teams like Sazh/Vanille/Hope, Fang/Vanille/Hope, and Lightning/Hope/Snow can be great in certain scenarios.
These vids demonstrate some of these strategies in action:
http://youtu.be/9Pte11f6u8s
http://youtu.be/DQCdmZ5ACDI
its only if you want all the achievements is grinding neccessary, but again there is absolutely no point till after you finished the main quest.
I will fight on! By the sound of SpawnCap's reply I am not doing NEARLY enough damage. Even if he starts out low from doing battle that Behemoth King isn't going down in 10 seconds @__@ ESP after he stands up - gg
Will continue to battle and find my way to finish the missions - if they're interesting and don't take too much time. I don't know if I'm a big fan of this game...I just feel like I have to finish it.
I'll probably finish it. The sense of accomplishment alone is quite aluring. I do appreciate the story and character development but I definitely don't feel like I can relate to any of them except maybe Snow the Bro...but his Bro aura makes me facepalm