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Idk, I basically got this game for free - I bought one of those christmas bundles from the SE website and this was part of it.
I tried to play it again - as I played it on PS3 , didn't make any further than I did then.
With all the new FF's and how everything is all going, They could make 20 different remakes of FFXIII and I won't even care.
If I want to play a Final Fantasy game I'll play 1-9. Even 8 for a change of pace. I have so many other games I'm interested in now.
Only thing I've read about is PS5 Pro, which is exactly what I've mentioned.
PS5 with more powerful hardware to allow for more detailed graphics and ray-tracing in up to 8k resolution.
Point is that future PS5 games designed for PS5 Pro should be still compatible with older versions of the console, just limited to lower graphical details, unless dev/publisher decide to make the game PS5 Pro exclusive for some reason.
Such decision will be highly unpopular and criticized, and It never happened with PS4 Pro, thus I doubt it would ever happen with PS5 Pro.
From what I've read, there are no plans for PlayStation 6 before 2028.
I've brought it in 2016, and didn't finish the game till 2023, but each time I've returned to this game, I've started to enjoy it more and more.
It's kinda funny, as I've noticed many players who initially gave in to the "Nickelback Effect" but later admitted, that it's not really that bad as everyone said.
There are some aspects of the game which I don't really approve of, such as manually leveling up characters by spending accumulated crystogen points, rather than directly gaining experience from defeated enemies, but in the end, not only I've finished the game, I've also did all the optional extra stuff and unlocked 100% achievement, while actually having fun doing so.
Are you sure about the 8k though? It's highly unlikely that modern games run with max settings + 8k on these consoles.
I kinda like the FFXII system more, where you gain both experience to level up and licence points to develop characters from combat, then decide which licenses you unlock for each character.
You can eventually max out all roles for every character in FFXIII, thus it's not that much of an improvement compared to licence board from FFXII which was criticized for that. IZJS/TZA changed that though.
And you might be right. While PS5 Pro mention support for 8k, most games will probably run only at 4k resolution.
Oh I Don't know, let me try and skip all these cutscenes so I can actual control stuff and explore - oh wait.
The music drives you up the wall, and the graphics - who honestly cares - If there is no gameplay - why - It's not supposed to be a movie - it's suppose to be a game.
and I'm sorry but we already had this with FFX - with calm lands being the only open area - I don't need hand holding mechanics - If that's what some people need - I understand.
So called "New" Final Fantasy Fans. Pathetic.
Funny how most people who really love FFXIII seem to be long time fans, from my experience.
That's kind of funny though - because if it was - why would SE leave a message at the beginning of FF15 - they knew the backlash.
Maybe I'm forbearing towards XIII because I always preferred rich story telling rather than just "time killing" gameplay in video games.
As far as I remember though, Final Fantasy games were always about story telling.
It's just that further you go to the past, for the older entries, the less complex were the NPC dialogues, and the whole story of the game due to limitations of the old video game consoles.
NES era FF games had practically only hints from NPCs about where to go next and what is supposed to be done.
Besides what was written in the instruction manual, that was the only explanation about what is going on in the game, with majority of gameplay being random encounter combat.
PSOne era, had much more complex dialogues and story, some key events even covered in short pre-rendered cutscenes, but I don't really see that much difference between reading the story of the game like book from dialogues between characters, or watching story telling cinematics in modern FF games.
Sorry with the expection of 10 every other game - gameplay Always came before the story.
Unless your sitting there and watching someone else play it, or used cheats to bypass the gameplay to see the story - those games were more interactive than what you make them out to be.
In stands to reason why you praise this game so highly.
Your whole argument of the finding an NPC to find out were to go next is part of Exploration - Which was a part of the those games - They basically removed all the good stuff of the old games so you walk down a hallway to your next cutscene.
Only critique towards classic final fantasy games I ever had was about absence of some sort of quest log that would remind you of what you were doing last time, as hint about where to go next in case you had to take longer break from the game.
Not even remasters for "recent" handheld consoles have such thing.
Exploration is not an issue, but when you take two weeks long break from very first playtrough of original FF, you are absolutely lost once you return.
Backtracking to revisit every location and talking to every NPC again to figure out what you were supposed to do last time you played the game, is not exactly fun.
Other than that, I have no issue with classic FF games.
It's just that I grew up on RPG games where most of the "interactive" gameplay is approaching NPC, reading what they have to say, and deciding on choices of how to respond, which would alter the progression of the story or development of player's character.
Changing the story telling format from text dialogues to pre-scripted cinematics is sometimes pleasant change.
I've done it - I put games down and don't play them for months on end - It's always fun figuring out where you left off and where your going - Having that moment of "Oh yeah" sucks you back into the game. - It's like looking at an old save file from years ago and trying to figure out were your head was at - at that point in time - and were you could improve upon.
I don't understand how that is bad? Heck to add on to that, you could play a game get about half way and figure out something or want to try something new and start a new game to test it, or to get better - and take what you learnt in the second save file and apply other things to your first.
Games aren't about following a story - that's just a bonus - Anyways your example of a NPC is a Datalog in this game.
Point is that I never needed this in video games with cinematic story telling, because events in those are more memorable.