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Other characters have haste and debufs as well.
End of chapter 11 in the tower.
Do you mean grinding to give them sphere stuff they don't normally get? I ain't messing with that.
I feel similarly about Lighting - she's a freaking speed monster and an amazing Ravager. In a game whose mechanics are so centered around staggering, I can't imagine not using her.
Let me just answer the question of "why wouldn't anybody use them:" Because the game can be won with many if not all party combinations.
Since the paradigm setup is more important to winning fights than individual stats, and all characters will eventually get access to all roles, every party is viable to a certain degree. Of course, not everybody has access to every spell, so some characters are better suited for certain roles than others, but - at least for the main quest - min-maxing is not necessary.
Won for sure, but as well? I have messed with other combinations and without haste and two good ravagers every battle takes longer and I get less 5 star ratings. The sentinel especially seems to just lower my rating dramatically when actually used.
I know others can get everything eventually, but again I don't plan to grind for that.
I do agree that at the real engame and post game they´re all kinda the same and any combination is good.
As for the postgame, Sazh is a good jack of all trades, but eventually a master of none, and Snow will handle most of the things better by the time you're doing the final Cie'th Stone missions and fighting Shaolong Guis and Long Guis. At that time, I typically used three out of Lightning, Vanille, Fang and Snow. I didn't use Hope much in the postgame, since he's quite fragile, and he's poor as a Saboteur due to having only -ga debuffs.
That being said, you do have to grind a bit to get them, so if you don't want to grind at all, a dedicated Synergist is obviously better.
From chapter 11 onwards, I always end up with Lightning, Vanille and Fang, no matter how often I plan on using another party this time. Two main reasons for that, and maybe also an answer to your question why somebody would use another party:
- The first time you can fully choose your own party is after you arrive on Pulse. As this is their home, using Fang and Vanille here just feels right to me.
- I'm in love with the Saboteur class. After years of playing 90s/00s RPGs where enemies can hit you with all kinds of status effects but you can never hit them back, FF13's Saboteur role made me so excited because their whole deal is hitting enemies with status effects. ^^* So here I am, using the two best Sabs in the game.
2 Commandos
2 Ravagers
2 Medics
1 Sentinel, Saboteur and Synergist
You have everything you need. For me, Snow has tons of HP but isn't as flexible role-wise, I dislike Sazh's ranged Commando style because of his slow attacks, and Vanille is take her or leave her.
Yeah I guess my view is based on Chapter 11, which I thought was basically the pre-ending. Sounds like 12 and 13 are longer than I thought.
I never thought about "post game" and have no intention of messing with it, but good to know.
I guess my point is with the combat system being based around obtaining high chains, and needing a medic, saboteur and synergyst, I think it's the obvious best set of people along with a commando like Lightning or Fang.
Anyway... fun combat, nice visuals and sound, ♥♥♥♥♥ story and world.
I think the world itself is awesome, just that whoever wrote the story had no profound ideas to express within that setting. Or rather, it felt like the writer was having his mind blown by the story and characters, but nobody else was.
Yeah I like the concepts and general plot, I just don't thing they executed on them well.