FINAL FANTASY XIII

FINAL FANTASY XIII

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Your gaming resolution for FFXIII?
What resolution do you use for playing Final Fantasy XIII? I usually play at 1080p since that's my monitor's native resolution, but I know you can't get Enemy Intel information that way. Do you ignore the intel bug and just play with a high resolution anyway, or do you use a smaller resolution like 720p? I've tried 720p windowed, but I think the window is too small on the screen, and forcing 720p fullscreen just looks bad. Using GeDoSaTo would fix the intel bug with higher resolutions, but GeDoSaTo causes massive frame drops for me (much more than what 4k via DSR does) and makes the game more likely to crash.
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Showing 1-10 of 10 comments
First of all specs would be good idea :)

I am running a 6700k at 4.2Ghz, 1080Ti and 16GB of RAM

I would run native 1440p but the game has a bug with that resolution

So I settled for
DSR 4K
4028x4028 Shadows
4x MSAA

60FPS Solid so far I am currently mid way of chapter 4
Lars Feb 6, 2018 @ 5:02am 
Gedosato by default runs the game at 4K which strains slower systems but you can render at 1080p instead through its ini settings. Fixes the intel bug and runs fairly well.
Last edited by Lars; Feb 6, 2018 @ 5:03am
Serafie1999AD Feb 6, 2018 @ 10:52am 
Originally posted by Matthewiag:
First of all specs would be good idea :)

I didn't post the specs, because I don't think they're relevant to whether you prefer a working Enemy Intel or a resolution that is higher than 720p. :p Anyway, my specs and game settings:

Ryzen 1800X, GTX 1070, 16 GB RAM
4096x4096 Shadows
16x MSAA
1080p or DSR 4k

60 FPS solid on the field, except on the first screen of Nautilus. On battles, 60 FPS with a low number of enemies and no heavy spell effects, with large mobs and flashy spells dropping the frame rate to 30-40. On 1080p, I could raise Shadows to 8192x8192 with no effect on the FPS, but on 4k, I prefer to keep 4096x4096 Shadows to avoid additional frame drops.

Originally posted by Lars:
Gedosato by default runs the game at 4K which strains slower systems but you can render at 1080p instead through its ini settings. Fixes the intel bug and runs fairly well.

These are my Gedosato settings:

clearRenderResolutions
renderResolution 3840x2160@60
scalingType lanczos
injectPSHash 1329c9bf
maxScreenshotParallelism -1
forceRenderRes true

I set the Launcher at 720p fullscreen, because that will fix the intel bug (Launcher at any higher resolution doesn't show the Enemy Intel). With Gedosato activated, I often game frame drops to 20-30 on the field. I tried setting renderResolution to 1920x1080@60, but the same happened. Setting a lighter scalingType didn't help, either. What Gedosato settings do you use?
Originally posted by Serafie1999AD:
Originally posted by Matthewiag:
First of all specs would be good idea :)

I didn't post the specs, because I don't think they're relevant to whether you prefer a working Enemy Intel or a resolution that is higher than 720p. :p Anyway, my specs and game settings:

Ryzen 1800X, GTX 1070, 16 GB RAM
4096x4096 Shadows
16x MSAA
1080p or DSR 4k

60 FPS solid on the field, except on the first screen of Nautilus. On battles, 60 FPS with a low number of enemies and no heavy spell effects, with large mobs and flashy spells dropping the frame rate to 30-40. On 1080p, I could raise Shadows to 8192x8192 with no effect on the FPS, but on 4k, I prefer to keep 4096x4096 Shadows to avoid additional frame drops.

Originally posted by Lars:
Gedosato by default runs the game at 4K which strains slower systems but you can render at 1080p instead through its ini settings. Fixes the intel bug and runs fairly well.

These are my Gedosato settings:

clearRenderResolutions
renderResolution 3840x2160@60
scalingType lanczos
injectPSHash 1329c9bf
maxScreenshotParallelism -1
forceRenderRes true

I set the Launcher at 720p fullscreen, because that will fix the intel bug (Launcher at any higher resolution doesn't show the Enemy Intel). With Gedosato activated, I often game frame drops to 20-30 on the field. I tried setting renderResolution to 1920x1080@60, but the same happened. Setting a lighter scalingType didn't help, either. What Gedosato settings do you use?

I would try dropping MSAA down, I tried to find the difference between 4x 8x and 16x and I saw nothing while running at 4K so I am using 4x

Realy the FPS issue are down to the game engine its self and not your hardware.

Final Fantasy 13-2 is realy bad for this. If you see like 10+ Mobs on the screen the FPS hard caps at 30 then once they are all gone its back to 60Fps, I have had to lock the fps to 30 on that game :(
Serafie1999AD Feb 6, 2018 @ 3:29pm 
I just beat Bahamut at the end of Chapter 10 without the enemy intel information, so I might as well play without it. In practice, you only need the information against Eidolons, and I beat them on the console before, so I know what to do against them anyway.

Originally posted by Matthewiag:
I would try dropping MSAA down, I tried to find the difference between 4x 8x and 16x and I saw nothing while running at 4K so I am using 4x

Realy the FPS issue are down to the game engine its self and not your hardware.

Final Fantasy 13-2 is realy bad for this. If you see like 10+ Mobs on the screen the FPS hard caps at 30 then once they are all gone its back to 60Fps, I have had to lock the fps to 30 on that game :(

The thing is, I don't see any change in FPS between 720p, 2x AA and 512x512 Shadows, and 4k, 16x AA and 4096x4096 Shadows, so I might as well choose any graphics options as long as I don't become GPU bound (which seems to happen at 4k with 8192x8192 Shadows, or if I enable Supersampling in the Nvidia Control Panel).

I've got a few more questions about the game settings, if it's alright. What AA and Shadow settings would you recommend on lower resolutions? For 4k, I understand you won't need as much AA, so 4x MSAA (maybe even 2x MSAA) is enough there, but what about in 720p, 1080p and 1440p? What about Shadows, is there a noticeable difference between 2048x2048 and 4096x4096?

Yeah, both FF13 and FF13-2 are really badly optimized ports, but testing different settings and trying to find a nice balance between graphics and performance has been part of the fun for me. ^^;;
Last edited by Serafie1999AD; Feb 6, 2018 @ 3:30pm
Originally posted by Serafie1999AD:
I just beat Bahamut at the end of Chapter 10 without the enemy intel information, so I might as well play without it. In practice, you only need the information against Eidolons, and I beat them on the console before, so I know what to do against them anyway.

Originally posted by Matthewiag:
I would try dropping MSAA down, I tried to find the difference between 4x 8x and 16x and I saw nothing while running at 4K so I am using 4x

Realy the FPS issue are down to the game engine its self and not your hardware.

Final Fantasy 13-2 is realy bad for this. If you see like 10+ Mobs on the screen the FPS hard caps at 30 then once they are all gone its back to 60Fps, I have had to lock the fps to 30 on that game :(

The thing is, I don't see any change in FPS between 720p, 2x AA and 512x512 Shadows, and 4k, 16x AA and 4096x4096 Shadows, so I might as well choose any graphics options as long as I don't become GPU bound (which seems to happen at 4k with 8192x8192 Shadows, or if I enable Supersampling in the Nvidia Control Panel).

I've got a few more questions about the game settings, if it's alright. What AA and Shadow settings would you recommend on lower resolutions? For 4k, I understand you won't need as much AA, so 4x MSAA (maybe even 2x MSAA) is enough there, but what about in 720p, 1080p and 1440p? What about Shadows, is there a noticeable difference between 2048x2048 and 4096x4096?

Yeah, both FF13 and FF13-2 are really badly optimized ports, but testing different settings and trying to find a nice balance between graphics and performance has been part of the fun for me. ^^;;

Yes, 2048 shadows are blocky, 4096 are very clean edges.

1440p does not work correctly on Final Fantasy 13 and 13-2 The textures are blocky and fuzzy.

So I just use DSR 4k in set in Nvidia Control Panel
The problem with GeDoSaTo is that while it does technically lets you render the game at 1080p, it's blurry compared to the native 1080p setting in the launcher (It's a known bug written in his blog that never got patched) and effects such as depth of field keep rendering at 720p.

So you either play in native crisp 1080p without ennemy info, or you play a blurrier version.
fastica Feb 20, 2018 @ 3:49pm 
Originally posted by Lars:
Gedosato by default runs the game at 4K which strains slower systems but you can render at 1080p instead through its ini settings. Fixes the intel bug and runs fairly well.

Pretty please, tell me how do you setup the new Gedosato version, because last time I tried, I couldn"t make it work with the patched FFXIII.

I dream of playing on higher resolution than 720p with enemy intel. Shame of SE for not fixing this simple bug!
Last edited by fastica; Feb 20, 2018 @ 3:50pm
Lars Feb 20, 2018 @ 9:49pm 
I can see if i still have the ini setup for it when i get back from work today.
Serafie1999AD Feb 20, 2018 @ 11:01pm 
Originally posted by fastica:
Originally posted by Lars:
Gedosato by default runs the game at 4K which strains slower systems but you can render at 1080p instead through its ini settings. Fixes the intel bug and runs fairly well.

Pretty please, tell me how do you setup the new Gedosato version, because last time I tried, I couldn"t make it work with the patched FFXIII.

I dream of playing on higher resolution than 720p with enemy intel. Shame of SE for not fixing this simple bug!

Why don't you scroll above? These settings in GeDoSaTo_user.ini (in the GeDoSaTo\config\ffxiiiimg folder) give you 4k via Gedosato:

clearRenderResolutions
renderResolution 3840x2160@60
scalingType lanczos
injectPSHash 1329c9bf
maxScreenshotParallelism -1
forceRenderRes true

Other settings you may want to consider:

forceAnisoLevel 16
MSAASampleCount 4
shadowScale 1
enableCoverageSampling false

You can increase shadowScale if it doesn't hurt your performance. If your GPU supports CSAA or EQAA, you can set enableCoverageSampling to true. In the latest Windows 10 versions, you may have to add the option "forceBorderlessFullscreen true" if the game keeps crashing when you alt-tab out of the game.

To get the Enemy Intel working, just set the resolution in the game's Launcher to 720p. However, after testing for some time, the game has less FPS drops, looks better and is more stable if you play without Gedesato and just use the Launcher to set the highest resolution available (feel free to use Nvidia's DSR or the AMD equivalent, though). To be honest, the only situation in the game when you may need the Enemy Intel are the Eidolon battles, and even then, it is easy to figure out what raises the Gestalt gauge: using the party leader's 3 main paradigms, and building up the chain gauge.
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Date Posted: Feb 6, 2018 @ 3:26am
Posts: 10