FINAL FANTASY XIII

FINAL FANTASY XIII

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NairBoT 30 DIC 2016 a las 10:47 p. m.
Final Fantasy XIII Trilogy Coming to PS4 in 2017
"Final Fantasy XIII trilogy is coming to PS4 during the next year. The bundle will include Final Fantasy XIII, XIII-2 and Lightning Returns on separate discs to be enjoined in 1080p and 60fps."

http://vgleaks.com/final-fantasy-30th-anniversary-roadmap/

I have a PS4 and have been dissappointed by the PC release. Seeing as how they aren't likely to do any more patching to fix PC version, this is great news for PS4 owners.

Última edición por NairBoT; 30 DIC 2016 a las 10:50 p. m.
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Mostrando 16-26 de 26 comentarios
Chouchers 2 ENE 2017 a las 6:38 p. m. 
Publicado originalmente por SenMithrarin85:
60fps on ps4...

Yeah. Might want to look at the fact that most last gen "remasters" still have the last gen xbox360/ps3 cpu code in them i.e. they're single threaded.

The AC Ezio collection is HEAVILY single threaded so they targetted 30. The arkham "remasters" that a toaster could run at 60 are 30 on consoles. Even PS Vita remasters like the God Eaters drop frames with a 30fps target...

The crystal tools engine was designed to run on a ps3's anal cpu architecture and nothing else. It uses 1 core of the cpu and very little else. Gpus and ram are at idle states when the game runs.

To get anywhere near a locked 60 in FF13 you'll need a cpu clocked at 4.2 ghz at least. In 13-2 its impossible. In LR, the remnant code causes heavy stuttering in towns which once again makes it impossible.

Good luck, square...
God Eaters RUN 60FPS ON PS4.
Karasawa MKII 2 ENE 2017 a las 7:15 p. m. 
It would be nice if they patched the PC version so that the text for notes in the Monster Database showed up at resolutions above 1080p. There's no way Square would let a fairly significant bug like that fly on a PS4 release.
Syad 2 ENE 2017 a las 9:04 p. m. 
Publicado originalmente por Chouchers:
Publicado originalmente por SenMithrarin85:
God Eaters drop frames with a 30fps target...
God Eaters RUN 60FPS ON PS4.
This does not contradict his statement.. But i see reading comprehension is an issue. so i'll repeat this little gem two times.

Publicado originalmente por Syad:
disable the UI in the game and see a 20-30fps boost for no reason
Publicado originalmente por Syad:
disable the UI in the game and see a 20-30fps boost for no reason
There is nothing in this game that is limited to anything but sloppy coding. And ye, the monster database is missing in 1080p, again for no reason.
Chris23235 3 ENE 2017 a las 6:28 a. m. 
Publicado originalmente por SenMithrarin85:
60fps on ps4...

Yeah. Might want to look at the fact that most last gen "remasters" still have the last gen xbox360/ps3 cpu code in them i.e. they're single threaded.

The AC Ezio collection is HEAVILY single threaded so they targetted 30. The arkham "remasters" that a toaster could run at 60 are 30 on consoles. Even PS Vita remasters like the God Eaters drop frames with a 30fps target...

The crystal tools engine was designed to run on a ps3's anal cpu architecture and nothing else. It uses 1 core of the cpu and very little else. Gpus and ram are at idle states when the game runs.

To get anywhere near a locked 60 in FF13 you'll need a cpu clocked at 4.2 ghz at least. In 13-2 its impossible. In LR, the remnant code causes heavy stuttering in towns which once again makes it impossible.

Good luck, square...

Both, the PS3 and the 360 had multi core CPUs. The Cell CPU of the PS3 had 8 cores which were designed for specific tasks, which means every developer had to focus heavily on threaded optimisation of the code. The 360 also had a CPU with 3 cores, resulting in multicore code for the console. To say the code on last gen consoles was single threaded is simply false.
Applesmacked 6 ENE 2017 a las 12:12 a. m. 
Hilarious thread with a butthurt fanboy, 10/10
SenMithrarin85 7 ENE 2017 a las 7:09 p. m. 
Publicado originalmente por Chris23235:
Publicado originalmente por SenMithrarin85:
60fps on ps4...

Yeah. Might want to look at the fact that most last gen "remasters" still have the last gen xbox360/ps3 cpu code in them i.e. they're single threaded.

The AC Ezio collection is HEAVILY single threaded so they targetted 30. The arkham "remasters" that a toaster could run at 60 are 30 on consoles. Even PS Vita remasters like the God Eaters drop frames with a 30fps target...

The crystal tools engine was designed to run on a ps3's anal cpu architecture and nothing else. It uses 1 core of the cpu and very little else. Gpus and ram are at idle states when the game runs.

To get anywhere near a locked 60 in FF13 you'll need a cpu clocked at 4.2 ghz at least. In 13-2 its impossible. In LR, the remnant code causes heavy stuttering in towns which once again makes it impossible.

Good luck, square...

Both, the PS3 and the 360 had multi core CPUs. The Cell CPU of the PS3 had 8 cores which were designed for specific tasks, which means every developer had to focus heavily on threaded optimisation of the code. The 360 also had a CPU with 3 cores, resulting in multicore code for the console. To say the code on last gen consoles was single threaded is simply false.

Tell that to ubisoft...
fpanther43 9 ENE 2017 a las 2:19 p. m. 
PS4 and Xbone are a ready made computer. The OS is set to run those components, whereas the pc can have all types of components from all types of makers, making windows (the OS) work harder and use more resources to make everything play nice. Thus using a big chunk of your game playing power. Take the dreamcast for example, when they made a GPU for the pc using the same tech it was worse than useless.
SenMithrarin85 10 ENE 2017 a las 11:58 a. m. 
Publicado originalmente por fpanther43:
PS4 and Xbone are a ready made computer. The OS is set to run those components, whereas the pc can have all types of components from all types of makers, making windows (the OS) work harder and use more resources to make everything play nice. Thus using a big chunk of your game playing power. Take the dreamcast for example, when they made a GPU for the pc using the same tech it was worse than useless.

The consoles have lower overheads than what a pc of similar spec would have, but there are rigs that dwarf the power of the ps4 and it makes no difference to this game's performance.

It wants 1 thing: a single core clocked at around 4.2ghz and nothing else. Your gpu could be a 8800GT for all it matters.
djrobertlewis 26 MAY 2024 a las 3:42 a. m. 
I guess that's not happening anymore. I was hoping FF XIII , FF XIII-2, and FF XIII Lightning returns was going to come to PS4.
KaosReigns 26 MAY 2024 a las 7:20 p. m. 
Publicado originalmente por djrobertlewis:
I guess that's not happening anymore. I was hoping FF XIII , FF XIII-2, and FF XIII Lightning returns was going to come to PS4.

7 year necro... Impressive.
Wren 28 MAY 2024 a las 2:08 a. m. 
This thread was quite old before the recent post, so we're locking it to prevent confusion.
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