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To be clear, 720p is the best resolution we've got from any version of the game. Using the PS3 cutscenes won't get you more pixels, but it will get you better image quality :)
Of course the proper way to do it would be to get the files off the PS3 bluray. Instructions for the rest are in the application itself--just click the ? button next to the PS3-to-PC profile. In short, you just need to put the PC and PS3 cutscenes in the same folder and run the application.
However, in their current state both the normal FFXIII profile and the PS3-to-PC profile are very incomplete. I have everything I need to finish them at this point, but it will require a lot of time-consuming manual labor and I have other priorities holding me back from working on it at the moment.
From the game's Bluray disc itself. Look up the RPCS3 quickstart guide for a list of compatible PC Bluray drives and the tools you need to make a backup of the disc files. Although it is legal, I'll refrain from linking it directly here in case that would be frowned upon by Steam moderators.
I can convert the 66600, 66602, 66603, 66604 and 66605 files by just removing that number at the end, and then putting it through Vidsquish. But with 66601 when I remove the 66601 at the end of the file, it crashes in Vidsquish when it comes to converting with Bink " Error Opening file z019_us.ps3.wmp"
For what its worth, 66601 is the only file that doesn't play beforehand in MPC. All the other 6660x files can play in there before I converted them, its just the 66601 file that comes up with no image but plays a 04:13 file.
Any ideas?
As it turns out, there's actually multiple Bink videos stored together in each file. Bink itself doesn't support this by default, but there's nothing stopping you from stringing all the binary data together, which is exactly what Square has done for some strange reason. Even better, the PS3 and PC files aren't listed in the same order. This causes all sorts of confusion for programs trying to read the data.
While I have made progress on an automated method for sorting all the files out, there's still a lot of work to be done and eventually I had to put the project on hold for other priorities.
https://steamcommunity.com/groups/vidsquish/discussions/0/1699415798769681357/
BUT, now we have a new twist to the story: the Xbox One re-release of FFXIII includes a brand new batch of cutscenes from the original source, and it's likely they would work natively with the PC version. I'd wager getting your hands on those is a better option than trying to get PS3 cutscenes to work on PC.
One thing to note here is that the videos will be silent. I've gotten so far as to identify the audio format as ATRAC, but I haven't yet found a good way to play it back on PC. If you really wanted to, you could rip the audio from the PC cutscenes and mux them in with the PS3 ones to get around that problem. Just follow the same process as above, but look for the header "KB2i" and delete the first 16 bytes to create playable BINK video files instead.
it seems there is a big guide missing to do this, it assumes someone has magically grabbed media filed from unreadable media.