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1: Summons cause any incoming attacks to miss, they heal you upon arrival and departure, and they cause more attacks to miss when you Gestalt.
2: Two of the Eidolons act as Sentinels. All but one of them will cast Curaga on the summoner whenever that character drops into yellow HP. All of the Eidolons will revive the summoner if they happen to get killed (although this will also cause the Eidolon to depart).
3: During Gestalt, enemies take no actions.
4: The combination of these allows you to deemphasize or ignore defensive measures when planning to Summon.
5: Therefore, as long as the Eidolon can output reasonable damage--which is doable but requires chain duration and sometimes chain building before Gestalt--using a Summon can be more efficient than normal fighting thanks to the ability to ignore defensive measures. As an additional advantage, Summons are inherently safer.
This vid demonstrates these principles on some random (not plot relevant) battles from chapters 7-11:
https://youtu.be/9EFkCgIQfck
Also note that if you skip the gestalt stage, you can prevent the enemy chain gauges from resetting. Depending on your plan of action, that's sometimes what you want to do. Here's a low development Adamantoise kill that exploits this (along with other things that Eidolons do to 'toises):
https://youtu.be/34t_tVpfvSY