The Witcher 3: Wild Hunt

The Witcher 3: Wild Hunt

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Gabre Jan 13, 2024 @ 6:53am
DX12 CAUSING GAME TO CRASH
is this gonna be fixed?

EDIT* IF ANYONE EXPERIENCING ANY CRASHES DURING THE GAME JUST TURN OFF HAIRWORKS ( IT WORKED FOR ME)
Last edited by Gabre; Jan 16, 2024 @ 7:01am
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Showing 1-12 of 12 comments
cheshirm Jan 13, 2024 @ 9:28am 
try dx11. does the game work?

check windows event viewer and also windows reliability history. might be a game crash event.

dx11 and dx12 work for me. maybe the issue is specific to the driver version and your graphics card whatever they are.

run the witcher3.exe dx12 version from the steam game folder. sometimes an error msg pops up on the screen
Last edited by cheshirm; Jan 13, 2024 @ 9:29am
Grubbs008 Jan 13, 2024 @ 11:15am 
dont touch the settings during gameplay, at the main menu, be in borderless mode, and make sure Hairworks is OFF. See if it still crashes.
Last edited by Grubbs008; Jan 13, 2024 @ 11:15am
Gabre Jan 13, 2024 @ 1:54pm 
thanks for reply guys, i'll try later
kaffekoppen Jan 14, 2024 @ 4:07am 
I managed to play for 2 hours without crashes today, which is quite good for me in 4.0.4. Everything maxed except Hairworks turned off. Also updated my BIOS, not sure if that has increased stability (nothing else was unstable, but theoretically it could have helped).
Gabre Jan 16, 2024 @ 7:00am 
hey guys im back, thanks everyone for the help it actually worked, i turned off hairworks and its running perferct fine without any crashes
westraaros1 Oct 13, 2024 @ 12:59pm 
dx11 works as always-dx12 crash at launch(when i im n menu and press to start continue game`=it crashes in dx12)sometimes i can play 1-2h then crashing and been doing this for several nvidia updates 3-5different now...Last time this game worked was 2023!

So is it all the new nvidia drivers or what??
It atleast seems like that because nothing seems to work!
Eric D Freak Oct 28, 2024 @ 12:28am 
Originally posted by westraaros1:
dx11 works as always-dx12 crash at launch(when i im n menu and press to start continue game`=it crashes in dx12)sometimes i can play 1-2h then crashing and been doing this for several nvidia updates 3-5different now...Last time this game worked was 2023!

So is it all the new nvidia drivers or what??
It atleast seems like that because nothing seems to work!
I thought I was the only one, it seems to be related to nvidia drivers, I will recommend to go back to the most stable version you have from nvidia or to try the solutions here, I will try myself dn come back to tell you

My rig has a 3060ti
cheshirm Oct 28, 2024 @ 3:26am 
I have an nvidia 3060ti, 566.03 driver, win 11 23H2, intel i7-11700k
and the game works fine in dx11 and dx12 using the geforce experience optimized settings.
but have not played for 2 hours.

check windows event viewer and windows reliability history.
might be a game crash event or system related errors.

run some system monitors. see if cpu/gpu/psu temps are okay. monitor memory for a memory leak. might also be a game logic error - start a new game and see if that runs for 3 hours
allan.0100 Dec 4, 2024 @ 1:25pm 
I solved the problem. I tried everything, drivers, updates, reinstallations, nothing.
Until I switched from the TCL TV in my bedroom to the LG TV in the living room, and boomm, it worked. If I go back to TCL TV, only on Dx11.
*D4rKsKy* Dec 5, 2024 @ 1:15am 
The game still can randomly crash even without hairworks or dx12. Even ps5 users are complaining about it. Its the next-gen version thats causing this sadly.
Last edited by *D4rKsKy*; Dec 5, 2024 @ 1:15am
TimmyP Dec 5, 2024 @ 6:52am 
It is an intentional memory leak. Nvidia sponsored bugs. Why? To make you think you need more, when you dont. They are really good at driving this on reddit.

Ever wonder how Novigrad can seemingly take exactly 8gb of vram up, then the moment you start wandering around outside, you will get dips. Conversly, coming into Novigrad from the outside will find you stuttering\skipping pretty quickly. From 110fps to 25fps. I would be embarassed to put my name on this piece of software.

Until you reload the game ofc, because obviously this flushes out vram and other resources. Then restart, and you are back in business until the games own "hard buffer" fills up again.

There is no reason to have nothing culled, anywhere. The npc outside of the walls of the building you are in DONT need to be raytraced, they dont even need to be loaded in a proper engine that culls.

Nothing is being unloaded from memory appropriately. Allocation pools are hardcoded into the engine. There is no real resouce management going on. The update made this an INTENTIONALLY gimped game.
Last edited by TimmyP; Dec 5, 2024 @ 6:55am
Evyiss Feb 4 @ 9:22am 
Can confirm that turning off Hairworks indeed helps, at least it solved the issue for me. Thank you! :LIS_pixel_heart:
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Date Posted: Jan 13, 2024 @ 6:53am
Posts: 12