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check windows event viewer and also windows reliability history. might be a game crash event.
dx11 and dx12 work for me. maybe the issue is specific to the driver version and your graphics card whatever they are.
run the witcher3.exe dx12 version from the steam game folder. sometimes an error msg pops up on the screen
So is it all the new nvidia drivers or what??
It atleast seems like that because nothing seems to work!
My rig has a 3060ti
and the game works fine in dx11 and dx12 using the geforce experience optimized settings.
but have not played for 2 hours.
check windows event viewer and windows reliability history.
might be a game crash event or system related errors.
run some system monitors. see if cpu/gpu/psu temps are okay. monitor memory for a memory leak. might also be a game logic error - start a new game and see if that runs for 3 hours
Until I switched from the TCL TV in my bedroom to the LG TV in the living room, and boomm, it worked. If I go back to TCL TV, only on Dx11.
Ever wonder how Novigrad can seemingly take exactly 8gb of vram up, then the moment you start wandering around outside, you will get dips. Conversly, coming into Novigrad from the outside will find you stuttering\skipping pretty quickly. From 110fps to 25fps. I would be embarassed to put my name on this piece of software.
Until you reload the game ofc, because obviously this flushes out vram and other resources. Then restart, and you are back in business until the games own "hard buffer" fills up again.
There is no reason to have nothing culled, anywhere. The npc outside of the walls of the building you are in DONT need to be raytraced, they dont even need to be loaded in a proper engine that culls.
Nothing is being unloaded from memory appropriately. Allocation pools are hardcoded into the engine. There is no real resouce management going on. The update made this an INTENTIONALLY gimped game.