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This one helped me. Thank you!
First, you need access to the debug console. You can easily look up how to do that.
This is assuming the active objective in the quest is "Find the treasure."
Enter this in the console:
This tells the game that you've looted the treasure chest and should trigger the completion of the quest.
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Here's some extra info in case you have a similar problem with other quests and want to track down a solution the way I did...
The "addfact()" command can be used to change the state of certain things in the game. "addfact()" sets the state to true, while "removefact()" will set it to false. Do an internet search on these to learn a bit more about what you can do with them.
I found a couple of text files online that helped me. I've decided to reupload copies of them just in case the other links go bad. They are here:
• http://www.vertigofx.com/public/games/tw3/tw3facts.txt
• http://www.vertigofx.com/public/games/tw3/w3journal.txt
"w3journal.txt" contains info on a supposedly every quest in the game. You can find "The Toussaint Prison Experiment" in there, but what I needed was the specific objective, which is "Find the treasure." I found it near line 6628. That still isn't enough, though. I needed the actual quest ID. If you look a couple of lines above that you'll see it says "children =" and has the number 10. Conveniently enough, just a few lines below is "chunk[10]". In that segment we can see "baseName" which is "poi_gor_b_04_mp_q". I believe this is our quest ID for "Find the treasure."
"tw3facts.txt" contains a list of all of the variables you can use with "addfact()" or "removefact()" to change their state to true or false. I needed to find the "fact" variable that corresponded to the "Find the treasure." objective. An exact text search returned no results, so I kept removing characters from the end of the string until I finally found a match with "poi_gor_b_04_looted", near line 1500. Nothing there specifically indicates which quest it refers to, but a quick review of the related variables in that same group indicated they make sense.
Anyway, that's how I figured it out. Maybe if there's a quest you're having trouble with you can figure out a way to fix it like I did.
Hope this helps!
EDIT: Credit where it's due, here's the post that helped me the most in my research:
https://forums.cdprojektred.com/forum/en/the-witcher-series/the-witcher-3-wild-hunt/8351130-place-to-find-out-quest-names-by-id-number
Love not only the fix, but the process you used to solve it.
The only thing that helped me was the console command in post #19.
Oh, and my text post is sufficient I'm sure, but in case anybody's interested, I also made a short video about it here... https://www.youtube.com/watch?v=bj96FDX21rg
Oh, and thanks for confirming this!
Thank you very much! it worked :)
Same for me - I reloaded to last autosave and unlocked and looted the small lockbox with red glow before looting any of the other boxes around it. Fix works on ps4 as well.
I may not be able to share these on dropbox forever so if other people could grab the files and make sure we have multiple sources for them, that'd be helpful.