The Witcher 3: Wild Hunt

The Witcher 3: Wild Hunt

Statistiche:
Blood and wine "The Toussaint prison experiment" (Bug?)
I am trying to find the treasure and i think i have found it next to a chest, but mission doesn't get accomplished and i have looked everywhere else. Is it a bug or haven't i looked the right place?
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Messaggio originale di Nashuuna:
I also had the same problem with this quest but reloaded the game before I got in that place and actually found a solution that worked for me. I believe it is important that after you defeat the alp you should not touch the glowing body or any of the chests in the area until you have collected the diagram releted with Manticore Gear quest. After you've done it, go back to the glowing body and collect the items from it starting the The Toussaint prison experiment quest. Then go to the place where the small chest is, take the note behind the stone and first use the witcher senses and look at the chest. It should glow with the red color. And only then open it. Worked for me just fine and the quest is completed. I hope it will help :)

This one helped me. Thank you!
Jaeja's method works. Just load the game before you collected the Manticore Steel Sword diagram and do those steps in order.
Well. I seem to have stumbled across this exploring the region a while ago, having realized it only days afterwards that there still is an open quest. I cant even remember exactly how long it has been. So there is no option for me to reload anything. I guess the quest will be open for me forever then. That will surely suck... I wish they would somehow fix that.. After all free and not quest orientated exploration should never be punished but instead enouraged ;)
Ultima modifica da TheRook; 2 ott 2017, ore 3:34
After a lot of research I was able to use the debug console to set this quest to a "completed" status.

First, you need access to the debug console. You can easily look up how to do that.

This is assuming the active objective in the quest is "Find the treasure."

Enter this in the console:
addfact('poi_gor_b_04_looted')

This tells the game that you've looted the treasure chest and should trigger the completion of the quest.

------------------------

Here's some extra info in case you have a similar problem with other quests and want to track down a solution the way I did...

The "addfact()" command can be used to change the state of certain things in the game. "addfact()" sets the state to true, while "removefact()" will set it to false. Do an internet search on these to learn a bit more about what you can do with them.

I found a couple of text files online that helped me. I've decided to reupload copies of them just in case the other links go bad. They are here:
http://www.vertigofx.com/public/games/tw3/tw3facts.txt
http://www.vertigofx.com/public/games/tw3/w3journal.txt

"w3journal.txt" contains info on a supposedly every quest in the game. You can find "The Toussaint Prison Experiment" in there, but what I needed was the specific objective, which is "Find the treasure." I found it near line 6628. That still isn't enough, though. I needed the actual quest ID. If you look a couple of lines above that you'll see it says "children =" and has the number 10. Conveniently enough, just a few lines below is "chunk[10]". In that segment we can see "baseName" which is "poi_gor_b_04_mp_q". I believe this is our quest ID for "Find the treasure."

"tw3facts.txt" contains a list of all of the variables you can use with "addfact()" or "removefact()" to change their state to true or false. I needed to find the "fact" variable that corresponded to the "Find the treasure." objective. An exact text search returned no results, so I kept removing characters from the end of the string until I finally found a match with "poi_gor_b_04_looted", near line 1500. Nothing there specifically indicates which quest it refers to, but a quick review of the related variables in that same group indicated they make sense.

Anyway, that's how I figured it out. Maybe if there's a quest you're having trouble with you can figure out a way to fix it like I did.

Hope this helps!

EDIT: Credit where it's due, here's the post that helped me the most in my research:
https://forums.cdprojektred.com/forum/en/the-witcher-series/the-witcher-3-wild-hunt/8351130-place-to-find-out-quest-names-by-id-number
Ultima modifica da vertigoelectric; 12 gen 2018, ore 15:17
Nice, very nice!!
Love not only the fix, but the process you used to solve it.
I think it completes as soon as you loot the chests AND read all documents that you loot.
Messaggio originale di besketenherre:
I think it completes as soon as you loot the chests AND read all documents that you loot.
Hmmm... well, that certainly would be a lot easier to do. I'm too far beyond this point to try it myself though. If someone else could test and confirm that'd be nice.
Messaggio originale di vertigoelectric:
Messaggio originale di besketenherre:
I think it completes as soon as you loot the chests AND read all documents that you loot.
Hmmm... well, that certainly would be a lot easier to do. I'm too far beyond this point to try it myself though. If someone else could test and confirm that'd be nice.
I was already too far gone as well to load a save. However I keep every book, document, letter ever looted and I tried reading all of them again despite being marked as read already. The quest did not complete for me.
The only thing that helped me was the console command in post #19.
Messaggio originale di Ioeida:
...
The only thing that helped me was the console command in post #19.
:golden:

Oh, and my text post is sufficient I'm sure, but in case anybody's interested, I also made a short video about it here... https://www.youtube.com/watch?v=bj96FDX21rg

Messaggio originale di Ioeida:
I was already too far gone as well to load a save. However I keep every book, document, letter ever looted and I tried reading all of them again despite being marked as read already. The quest did not complete for me.
Oh, and thanks for confirming this! :47_thumb_up:
Ultima modifica da vertigoelectric; 9 feb 2018, ore 10:51
SAME HERE 2018
Messaggio originale di vertigoelectric:
After a lot of research I was able to use the debug console to set this quest to a "completed" status.

First, you need access to the debug console. You can easily look up how to do that.

This is assuming the active objective in the quest is "Find the treasure."

Enter this in the console:
addfact('poi_gor_b_04_looted')

This tells the game that you've looted the treasure chest and should trigger the completion of the quest.

------------------------

Here's some extra info in case you have a similar problem with other quests and want to track down a solution the way I did...

The "addfact()" command can be used to change the state of certain things in the game. "addfact()" sets the state to true, while "removefact()" will set it to false. Do an internet search on these to learn a bit more about what you can do with them.

I found a couple of text files online that helped me. I've decided to reupload copies of them just in case the other links go bad. They are here:
http://www.vertigofx.com/public/games/tw3/tw3facts.txt
http://www.vertigofx.com/public/games/tw3/w3journal.txt

"w3journal.txt" contains info on a supposedly every quest in the game. You can find "The Toussaint Prison Experiment" in there, but what I needed was the specific objective, which is "Find the treasure." I found it near line 6628. That still isn't enough, though. I needed the actual quest ID. If you look a couple of lines above that you'll see it says "children =" and has the number 10. Conveniently enough, just a few lines below is "chunk[10]". In that segment we can see "baseName" which is "poi_gor_b_04_mp_q". I believe this is our quest ID for "Find the treasure."

"tw3facts.txt" contains a list of all of the variables you can use with "addfact()" or "removefact()" to change their state to true or false. I needed to find the "fact" variable that corresponded to the "Find the treasure." objective. An exact text search returned no results, so I kept removing characters from the end of the string until I finally found a match with "poi_gor_b_04_looted", near line 1500. Nothing there specifically indicates which quest it refers to, but a quick review of the related variables in that same group indicated they make sense.

Anyway, that's how I figured it out. Maybe if there's a quest you're having trouble with you can figure out a way to fix it like I did.

Hope this helps!

EDIT: Credit where it's due, here's the post that helped me the most in my research:
https://forums.cdprojektred.com/forum/en/the-witcher-series/the-witcher-3-wild-hunt/8351130-place-to-find-out-quest-names-by-id-number


Thank you very much! it worked :)
Messaggio originale di Eagle:
Had bug - after looting small chest it still did not count for Q. Loading game from save and looting chest again did fix it.

Same for me - I reloaded to last autosave and unlocked and looted the small lockbox with red glow before looting any of the other boxes around it. Fix works on ps4 as well.
I know this post is very old, but it still seems to be helping people. That being said, I noticed that shared a couple of links to some useful text files at vertigofx.com but I have not had access to that domain or web host in a very long time. Because of this I decided to reshare the text files via a public dropbox link: https://www.dropbox.com/scl/fo/adhherfv9rhz1xabtsckh/h?dl=0&rlkey=ioukxk2qdz6c45hu0b2ccy1eh

I may not be able to share these on dropbox forever so if other people could grab the files and make sure we have multiple sources for them, that'd be helpful.
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Data di pubblicazione: 2 giu 2016, ore 12:40
Messaggi: 39