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Dungeons aren't in caves. Dungeons aren't natural they are man made.
Dungeon isn't to be taken literally. I mean are there greater storys to experience out of the basic 'greater citys' and 'event camps' spread over the map? Like the sunken dwemer ruins in TES:Skyrim (still just an example, not trying to say Skyrim > Witcher 3, even tough Skyrim was awesome I am disappointed of it) where you just wanted to take out the bandits camp and suddenly behind their tends is an entrance to a tower leading into a huge ruin with a story about 'insert interesting loot here' and a exploring group that got killed entirely trying to retrieve the loot? Are there things like this in Witcher 3 or are most of them bound to quests given by NPCs in citys or met along the way?
200 hours*
There are people online that spent >10 hours in the game. Many of them - and not all of them are limited to a language that, to me, just looks like runes and numbers. And some people online claim to have "finished" the game already giving a conclusion about W3 and its content which, at least, sounds plausible.
And just because 99% of the community cant play till official release the other 1% may cant be spreading this kind of information.