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This is a pretty big failing in the game from my point of view. With an open world setting, there really needs to be mob scaling like in Skyrim, or there needs to be some indication of what level mobs are in what areas. Exceptions for bosses are fine, I like running across the high level boss monsters out in the world.
I like to explore and do side quests, now I find that I outlevel (by 5 or more) about half the mobs I run into out in the world when I am entering new areas. I can either skip content to fight same level mobs, or do the content, which is not nearly as fun when it is so easy.
And when I have seen significantly higher level monsters, they have mostly guarded a treasure and kind of makes sense to put some challenge to getting these as some of the treasure gear is meant for much higher levels so you couldn't use it anyway.
Game desperately needs level scailing.
Please.
level 13 quest main story throws you directly up against level 19 enemies then rewards 5 whole xp upon completion even when it's not grayed out.
Game is bananas.
Also at no stage in the Main Story did I EVER receive 5 EXP. So something's wrong there. I leveled from 26-35 in the last part of the Main Story.
Personally I like the variation. I can't just go everywhere in an area and kill everything outright. The occasional easy quest or pack of enemies is a nice change to the constant "skin-of-your-teeth" -fighting.
I mean - what's the fun of swiping complete areas, just because you have the same level? The big fun is that, just when you think you are comfortable and eveything is an walk in the park, you are confronted with an enemy that smash that silly dream to bits. Then it's time to think "Well - I can't go in blindly, so I have to do some surveying first... simply to be able to survive".
And others being an low level? Well somtimes you are lucky and earn your money the easy way. Nothing wrong with that...
Like he said: sometimes you get your pay easy. And sometimes you seriously have to work for a living.
And when it comes to displaying numbers: How would you feel that you could beat giant monster X without a hitch and then a small pipsqeak Y hands you your rear? With no dissernable difference between them, except their size.
The visible number gives me some estimate on as wether I have a chance, and what kind of a chance, against an enemy.
But if enough people want to hide the level, they could make it a selectable option to show / not show level numbers. Again, I personally prefer to see the number.
Geralt is already getting stronger simply by getting more skill points, by finding better equipment and potions.
Just don't USE levels for anything but skill-point gain. Make all equipment useable as long as you can find it/craft it.
Populate areas with strong monster — not just "higher level" of the same stuff.
And for the love of god — just get rid of a system where simply having higher "number" makes a mob immune to Geralt's abilities until his "number" is higher as well.
But by not having such measures in place, one could get the best gear possible early on or be able to kill any enemy at any time. And if the best gear available right away what use is any other gear? Or then we would need to restrict movement so one just could not get the needed parts.
And if There was no level in enemies, there would be the issue of enemies getting successively easier to defeat the better gear you get, meaning that either all enemies are super hard at the beginning of the game and get to a set difficulty after you get the best gear. Or the enemies are tough at first but get to redicoulusly easy as you get the best gear.
Or if there is some secret behind the screen it could lead to a scenario where we have two enemies next to each other. the other being hard as hell to defeat and the other goes away by just looking at it nasty. But you would have no way of knowing this without getting your butt handed to you by the other and wasting preparations on the other.
And essentially with gear, it too comes down to numbers.
I was looking forward travelling to Skellige (not sure which level I was) but it was such a huge letdown that the majority of quests/monsters there were extremely easy.
I feel like your explanation relies heavily on the lore. Lore isn't an absolute criteria to justify gameplay and I personally see this more as a lack in design than actually put it in for those reasons you stated.
Also, I'm not sure why you bring up 'grinding', don't see how that's relevant here.
Arrives at Skellige and finds a ton of level 9 quests.
Sure sure you can go there sooner if you so choose, but why suggest level 16 then?
ya but in W3 the rabbit is lvl30 and the bear is lvl6