Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción
In oblivion every character apart from guards (maybe some more statists were present, dont remember really) had a name, a home, a routine like you said.
well, not unless youre talking about the whole running for shelter from the rain - though technically theyve been doing that since the first game
Don't mean this haha ... they did not said more about it, but said monsters will behave differently during days and nights or during rain and so on .. they don't
"I am not comparing, I am just trying to make you understand what I mean.
In Oblivion for example. Every NPC was someone. Had a life, interacted with other NPC's. You could find them sitting talking to each other with a nice dialogue and what not.
I decided to follow a person on Witcher to see what would happen. Well, nothing. He walked down in Novigrad when all of the sudden he stopped and started waving at a wall and never left.
I already tried killing animals and waiting, and meditating and nothing. That should be a very simple one because it was said that killing an animal would lure monsters. So far nothing. I spotted a group of wolves and killed a deer and nothing, nekkers, ghouls nothing."
---------------------------------------------------------------------------------------------------
"I hate to talk about the Elder Scrolls because people seem to hate it. And I don't like to talk about it because it seems I am comparing both games which I am not. Diferent games and with that said.
To me the world feels empty. I remember in Oblivion having failed quests because while I was on one side of the map, the NPC that I could talk to to get the quest fell down a bridge in a town while going about its daily routine.
You could hear nice things, it was actually fun at first to just follow people and see what happens. See them wake up at 8, have breakfast, leave house at 10 to go to work, in the afternoon go for a stroll and meet another NPC and talk. At 20 they would come home and sleep. Whislt in Witcher they are kind of like decoration. There isn't much depth. They give the illusion of life and depth on the city, making it come alive but it's really not. They are the same as the walls basically, they are just there.
As for the monsters, I am kind of sad, because a guy said he sees nekkers attack goats plenty of times and ok, if he says so, I believe him I guess. But I have finished the game, did every contract already and side quest, Skellige is 100% explored and only Novigrad have I got a couple of things left to do. And I never saw anything resembling what I read before having the game. 'If you kill an animal for example. The smell will atract monsters and maybe atract monsters that are hostile to one another and their paths might cross and they have an epic fight'.
Well...never saw anything, never saw a griffin flying by and scooping a goat, never killed a bunch of sheep and put a village in danger because the smell lured monsters to the village. Nothing. Nothing that is unscrippted. Right now for example, I saw a troll fighting nekkers, I was like "WOW OK. This is it!" but, it wasn't really what I thought. It was just a quest where I had to defend the troll. Something scrippted."
E.g I just did Fool's Gold quest (The latest DLC). There were 10 pigs that turned back to be human (9 pigs + 1 Igor), yet the village is then packed with over 20 villages AND kids who were absent altogether before the curse was lift.
If monster spawn near animals/human, they will attack. Wolves will attack anything they see, regardless if it was a bunch of full plated Nilfgaardian soldiers. It's hardly "intelligent", it's just set to default as attacking whatever that is not their "faction". For example Leshen is set as same faction as wolves so they don't attack each other. Yet if Leshen is fighting you wolves will not come to its help (even if they are nearby) and Leshen will summon different pack of wolves as part of scripted fight.
Most of the NPC don't have routine, and some that do ended their routine after the first time around. Many merchants NPC are borked and stopped giving you service because of quest. They have to cut corner because of budget constraint, let's be realistic.
I even fought a pack of wild dogs as Nilfgardians are walking by between us and they don't even react. Not even a "good morning" Witcher.
Every thing is scrippted, it's a shame. Those moments when you see a group of bandits attacking someone, or the nekkers fighting a troll and that is part of a quest. That is the kind of thing that shouldn happen unscrippted. You should run into a village with monsters attacking it because maybe some time ago just for fun you set fire to all the goats and that attracted monsters. Maybe you are walking by and a group of sheep is running from a Griffin and might lead it to another monsters or village or even to the city! Having things happen in Novigrad would be great.
Its what happens when your not there that counts...