Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Only game that is comparable to Souls is Souls...or Lords of the Fallen.
I will give you some tips.
1. Don't lock on. Geralt can automatically target an enemy without it.
2. Certain enemies require certain tactics. Dodge when dealing with drowners. Parry when dealing with bandits or you can dodge. DO NOT try to block or parry monsters in general.
3. When a bandit has a two handed weapon do not try to block or parry them. Dodge them.
4. Certain signs work better on certain foes. For instance, the trap sign is good for wraiths...igni seems to work well against drowners.
5. There are two dodges. One is a jump, the other is a roll. The jump dodge has been more useful to me as you have to get your bearings together after rolling.
The enemy at most times only have 2 attack moves, so it's extremely simple to memorise it.
You don't really need to plan, just dodge, attack, dodge, attack, dodge attack and everything will go down. Bleed, Poison, Burn is your key to kill 99% of the red skull monster in Death March, except for the Elementia if they are Red Skull you're in for a 10 minutes dancing session since they are immune to Damage over Time effect. Once did 20 minutes to kill a lvl 30 Golem at lvl 11.
2nd if u cant controll ur char ie. put ur back to the enemy...there is a lock on system that u can use so he'll always face ur selected target.
3rd camera angles...learn to use ur mouse/controller accordingly there is nothing wrong with camera angles...and u can always tell when a monster/human is about to attack...then dodge/roll
so back to your issue. (not the games) sounds like your fighting in the middle of a group and do not understand that when your not locked on you turn and fight based off of who is closer when you move. all your movements have to be deliberate and planed out while your fighting in the middle of a group. (example. hitting mob but it starts backing up so you decide to back up as well. well when you start backing up without lock on your going to look at the mob behind you and turn your back on the mob you where attacking. ) when you understand that you will start to like fighting all of the mobs in a group from the middle at the same time or learn to fight from the outside because there is no way to fight in the middle without changing target all the time.
The combat in this game is totally fine. I dare say that it's actually pretty great. You're just playing it incorrectly, which is why you are losing.
On to your points...
1) The parry button deflects basic weapon attacks (and arrows, with the right skill). Parrying with the correct timing stuns the enemy, allowing you to counter-attack them without any troubles.
I don't think you can parry many monster attacks, like wolves leaping at you. Don't even try to parry them - just side-step and hit them before they recover from their attack animation.
2) Monster attacks are generally telegraphed, and stick to the same patterns. You simply haven't learned them yet. If you're standing in front of an enemy and they aren't attacking, thrn there is a good chance that they are about to attack.
3) Geralt takes up less of the screen than your Dark Souls character. Feel free to move the camera about, and don't try to lock on to individual enemies when you're surrounded. The camera doesn't need to be facing enemies for you to attack them, either - so you can hit people to your left and right without needing to move the camera at all.
4) The Souls games...weren't really that hard, they were just slow and methodical. You could hide behind shields for the most part, which you can't do in The Witcher 3. TW3's combat is paced more like Bloodborne, but with much more of an emphasis on side-stepping rather than rolling.
Even on death march, it's 100 times easier than the dark/demon souls games.