Steam installieren
Anmelden
|
Sprache
简体中文 (Vereinfachtes Chinesisch)
繁體中文 (Traditionelles Chinesisch)
日本語 (Japanisch)
한국어 (Koreanisch)
ไทย (Thai)
Български (Bulgarisch)
Čeština (Tschechisch)
Dansk (Dänisch)
English (Englisch)
Español – España (Spanisch – Spanien)
Español – Latinoamérica (Lateinamerikanisches Spanisch)
Ελληνικά (Griechisch)
Français (Französisch)
Italiano (Italienisch)
Bahasa Indonesia (Indonesisch)
Magyar (Ungarisch)
Nederlands (Niederländisch)
Norsk (Norwegisch)
Polski (Polnisch)
Português – Portugal (Portugiesisch – Portugal)
Português – Brasil (Portugiesisch – Brasilien)
Română (Rumänisch)
Русский (Russisch)
Suomi (Finnisch)
Svenska (Schwedisch)
Türkçe (Türkisch)
Tiếng Việt (Vietnamesisch)
Українська (Ukrainisch)
Ein Übersetzungsproblem melden
... get good.
If what you're trying isn't working, change strategy.
Doing the same thing over and over expecting an alternative result is considered a sign of insanity - and Geralt doesn't know that sign.
If you want it easy, the goal is to win two of three rounds, and you need to ween your opponent as low as possible before kicking their ass.
I was until recently,just today i started to play it more often,and when i realised what is happening in every last turn i just said to myself,ok now i gotta beat this fuc.ker
Yeah i managed to do it,i see some tricks now i could use but still it seems unfair that he gets those "fortunate" cards from last draw
-To obtain more card, buy from any merchant that sell Gwent Card, it's not expensive.
-Fight any merchant, innkeeper, bartender & blacksmith that have option to play Gwent. Each winning will give you more card, alas, the card being given are not focus filling one Race, so it would be slow building a deck.
-Eventually, you will reach a suitable card condition, which are now you will be ready challenging Unique/Important/StoryCharacter NPC on Gwent. Don't fight these people on your weak card deck.
-The Key to winning Gwent play from my point of view are limit your card on 22 per play, so the possibility drawing a card that you want to play are higher, don't just use all of your card per play.
-The terrain card can give advantage for both attacking or defending. If enemy stacking on a same row, you can beat that with the Terrain Card. But in some point, you need this Terrain card to cover your play, to avoid being burned by SCORCH card.
Anyway, he is the innkeeper in the town where you do the quest for Crach's daughter I believe. Called something like 'the possession,' or something like that.
http://www.gosunoob.com/witcher-3/gwent-strategy-guide/
He has 13 cards in his deck, plus 10 in his hand (plus another 2 discarded?). So he has 23-25 cards in his deck, total.
You were forgetting about the special cards, which aren't counted in the 22 card requirement.
Get the scorch cards and try to let your opponent make the game, it's easier later because you can spam your hero cards which he can't destroy so you can react to what he is doing.
If you play normal cards, especially later on, try to stay under his best unit card so he won't scorch you, which means wait with using horns or Dandelion or what not until he has a stronger unit on the field.
Get spies.
Get hero cards. My northern deck was basically: 9 heroes ( yen, triss, geralt, ciri, roche, natalis, that one king dude, philippa, mysterious elf) 3 spies (dykstra, thaler, stennis) 3 dragon reavers, 2 8 siege engines which doubled up when played together, the siege engineer with strength 5 which allowed you to draw a discarded card, and the rest of the 22 was filled with 6 siege engines. I had scorch 3 times, decoy 3 times and horn 3 times. so that's around 31 cards with a chance of 1/3 to draw a hero and 1/10 to draw a spy... usually ended up with at least 2 spies plus 2 heroes to start with... coupled with the third level of Foltest = unbeatable. Althought Nilfgaard can have a massive deck as well due to the archers, several spies and I think 11 heroes.
Good luck
Yes, because cheating in a game like The Witcher where it is meant to be time consuming and rewarding for doing extra exploration and quests is loads of fun right? Just explore, do side quests & treasure hunts, be patient until you have a good deck, save before each mini-game...it isn't difficult. Ya'll act like you have never played RPGs...