The Witcher 3: Wild Hunt

The Witcher 3: Wild Hunt

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cassiels Jun 2, 2015 @ 8:48am
Warning about stacking runes
By accident I put two 5% chance to stun runes in my silver sword.
When I noticed it, I thought it is only 10% if they stack, so 1 in every 10th monster.

But no, all monsters I have fought so far get stunned. Even groups of ghouls.
I went to kill a lvl 24 Ekkimara (I'm lvl 17) and it just stood there stunned until I had emptied its health bar.

Very disappointing because there is no fun in stunned monsters. If I salvage the rune my very nice sword will be gone and if I remove upgrade I lose the rune.
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Showing 1-15 of 38 comments
VerminatorX Jun 2, 2015 @ 8:55am 
If u don`t want to use the rune why u care bout losing it?
Boomer simpson Jun 2, 2015 @ 9:00am 
LMFAO
halfmonkey Jun 2, 2015 @ 9:02am 
I'm having a similar issue with two lesser freeze runes resulting in more than a 6% chance to freeze. It seems more like a bug, but the new patch should address this and the critical chance modifier rune that just says '0 attack power.'
M@crobyte Jun 2, 2015 @ 9:02am 
Originally posted by VerminatorX:
If u don`t want to use the rune why u care bout losing it?

I was about to ask the exact same thing. Now I need to go find 3 of these to stick in my silver sword.
Originally posted by PyroclasticFLOW:
lol 10% chance to stun doesn't mean that 1 in every 10 monsters you hit will get stunned. It means every hit has a 10% chance to stun the enemy.
He is speaking of probability, which is directly related to %.

If it is a 10% chance to stun, then the rule of probability states that at least 1 in every 10 hits should result in a stun. Doesn't mean it's guaranteed, but it's probable. Just like if it was a 50% chance, probability states that 1 of every 2 hits should result in the effect.

Neither of you are wrong (other than your claim that 10% doesn't = 1 in every 10 hits).
Last edited by Ǵ̶͓̂͑lí̴̤̀̄́tcĥ̸; Jun 2, 2015 @ 9:09am
Ugh...ignorance.

Look up the rule of probability. I explained it to you, it is a FACT, not up for debate.

Yes, every hit has a 10% chance to stun. Rule of probability (look it up) states 10% of something means, probability wise, 1 out of every 10 attempts should apply the desired effect, because 10%=1/10 of 100%. These things are mathematically related. You obviously haven't learned about the rule of probability yet so you really shouldn't be arguing this.
Last edited by Ǵ̶͓̂͑lí̴̤̀̄́tcĥ̸; Jun 2, 2015 @ 9:15am
Sparrow Jun 2, 2015 @ 9:13am 
Noticed an issue with these runes too, i had a rune that was providing a 2% chance to stun in my sword, but everything was getting stunned constantly, wondering if sign intensity affects them, if it does, it really shouldn't, I ended up downgrading my weapon because it was making the game insanely easy.
No, probability does not state that every time you flip a coin it would alternate. It states that the PROBABILITY of it landing on the one you desire should be 1 in 2 flips. If you pick heads, probability states that you should (again not guaranteed) get heads at least one time every two flips since it is a 50% chance.

Probability isn't a guarantee, but it's the most accurate estimate based on mathematical chance - that is how probability works. Whenever there is a %, there exists probability. No matter what. You're wrong here man - study up on it. Could make you an exceptional gambler.
Last edited by Ǵ̶͓̂͑lí̴̤̀̄́tcĥ̸; Jun 2, 2015 @ 9:23am
It is directly related...it applies to every hit but it is still based on chance which applies probability.

...Forget it. You're the one confused, and I tried to explain it to you fruitlessly.
Last edited by Ǵ̶͓̂͑lí̴̤̀̄́tcĥ̸; Jun 2, 2015 @ 9:26am
bakasora Jun 2, 2015 @ 9:27am 
Damn trolls are getting more creative each day.
Who is trolling? I don't think either of us are.

Oh wait...you're the troll. And I fell for it. Ha.
Last edited by Ǵ̶͓̂͑lí̴̤̀̄́tcĥ̸; Jun 2, 2015 @ 9:27am
All good. You'll realize it someday.
Wow what a condescending tw@t.
Jotun Jun 2, 2015 @ 9:50am 
Originally posted by Chillin':
It is directly related...it applies to every hit but it is still based on chance which applies probability.

...Forget it. You're the one confused, and I tried to explain it to you fruitlessly.

No it's not related.
If you have 10% chances of something hapening on a hit, you hit and nothing happens, it doesn't increase the chances that something will happen next time you hit. It's not how it works.
Last edited by Jotun; Jun 2, 2015 @ 9:51am
Vakcīnžurka Jun 2, 2015 @ 9:56am 
Originally posted by Chillin':
It is directly related...it applies to every hit but it is still based on chance which applies probability.

...Forget it. You're the one confused, and I tried to explain it to you fruitlessly.

you must be one of those guys who think everything works according to statistics.
probability states that if the chance is 50% that heads will fall when coin is flipped this chance stays the same every flip. coin has no memory so probability allows for the coin to be flipped 100 times with all flips being heads. the probability of this happening is low but it can happen. so if the chance of stun to proc is 10% you can proc once every ten hits or you could stun with each hit for three hits - in the later calculations of statistic it would nonetheless even out if a large enough group of hits was taken into account.
or you could not proc for twenty hits and again that would be perfectly reasonable.
what OP lacks knowledge of is that its highly probable each enemy has its own stun-stamina which can be depleted faster or slower.
all of his stun runes wont do much against a high level golem or worse yet, gargoyle.
simple as, ekimara probably has either a long stun duration or low stun stamina or whatever else mechanic there is to determine how long it is stunned for. try that against bears in Skellige or the Woodland Spirit or any substantial enemy.
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Date Posted: Jun 2, 2015 @ 8:48am
Posts: 38