The Witcher 3: Wild Hunt

The Witcher 3: Wild Hunt

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Witcher 3 Ubersampling
Where is it ? O.o
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Showing 1-15 of 15 comments
Colen Bardbarian Jun 2, 2015 @ 1:24am 
Originally posted by OneWingedDevil:
Where is it ? O.o

Why would you want it? it's just gonna kill your fps.
Originally posted by WylieC0y0te:
Originally posted by OneWingedDevil:
Where is it ? O.o

Why would you want it? it's just gonna kill your fps.
I want to know where i can find this option. I can't seem to find it anywhere.
And i want it so i can try and shut it off. Im testing fps
DU-wang Jun 2, 2015 @ 1:25am 
Installation folder>bin>config>base>rendering.ini

ctrl+f Ubersampling. It's off by default in gameplay and on in cutscenes, though the cutscene ubersampling is in an entirely different config file, "visuals"
Last edited by DU-wang; Jun 2, 2015 @ 1:26am
Originally posted by Standards:
Installation folder>bin>config>base>rendering

ctrl+f Ubersampling. It's off by default in gameplay and on in cutscenes, though the cutscene ubersampling is in an entirely different config file, "visuals"
Thanks!
On rendering, it says "0" - so i reckon it turned off - right?
On Visuals, it says True - which is on im betting.
Is this suppose to be like this by default?
0 = false
1 = true

so yes, bear in mind that it probably won't work if you use true/false where 0 or 1 should be used and vice versa.
Last edited by child of the girth; Jun 2, 2015 @ 1:30am
DU-wang Jun 2, 2015 @ 1:30am 
Originally posted by OneWingedDevil:
Originally posted by Standards:
Installation folder>bin>config>base>rendering

ctrl+f Ubersampling. It's off by default in gameplay and on in cutscenes, though the cutscene ubersampling is in an entirely different config file, "visuals"
Thanks!
On rendering, it says "0" - so i reckon it turned off - right?
On Visuals, it says True - which is on im betting.
Is this suppose to be like this by default?

Yes, by default it's on 0, which is off, for in-engine gamplay and True, or on, for in-engine cutscenes. Chaning it to 1 would be turning it on for gameplay and False would be turning it off for cutscenes.

MovieFramerate=30.0
Why is it not 60 ?
DU-wang Jun 2, 2015 @ 1:31am 
Originally posted by OneWingedDevil:
MovieFramerate=30.0
Why is it not 60 ?

Because reasons, I guess. They wanted cutscenes to look ultra good so they turned un ubersampling. Capping it at 30 would make it smoother since a majority of rigs wouldn't be able to run it stable at much higher.

You can change it, though. I've turned ubersampling off and the framerate cap to 60.
Last edited by DU-wang; Jun 2, 2015 @ 1:31am
MrFrengLitch Jun 2, 2015 @ 1:31am 
Ubersampling in rendering doesn't work atm. It's there but it doesn't do anything. It won't work for a while. The devs haven't implemented it in the released version due to the fact that they think nothing can run ubersampling atm.

They plan to release though, just not now.

* You can only change the ubersampling option for cutscenes.
Last edited by MrFrengLitch; Jun 2, 2015 @ 1:33am
DU-wang Jun 2, 2015 @ 1:32am 
MSAA doesn't work yet either, right? I imagine more tweaks will be around once they release redkit, anwyays.
Originally posted by Standards:
Originally posted by OneWingedDevil:
MovieFramerate=30.0
Why is it not 60 ?

Because reasons, I guess. They wanted cutscenes to look ultra good so they turned un ubersampling. Capping it at 30 would make it smoother since a majority of rigs wouldn't be able to run it stable at much higher.

You can change it, though. I've turned ubersampling off and the framerate cap to 60.
Did you notice a difference after that ?
Rattaplan Jun 2, 2015 @ 1:33am 
the 30 fps in cutscene is for giving them a more movie like feel
MrFrengLitch Jun 2, 2015 @ 1:33am 
Nop. No MSAA except for hairworks.

* Though you can switch to SMAA in nvidia control panel.
Last edited by MrFrengLitch; Jun 2, 2015 @ 1:34am
DU-wang Jun 2, 2015 @ 1:37am 
Originally posted by OneWingedDevil:
Originally posted by Standards:

Because reasons, I guess. They wanted cutscenes to look ultra good so they turned un ubersampling. Capping it at 30 would make it smoother since a majority of rigs wouldn't be able to run it stable at much higher.

You can change it, though. I've turned ubersampling off and the framerate cap to 60.
Did you notice a difference after that ?

Visual fidelity with ubersampling off in cutscenes isn't a big difference. Changing the framerate cap doesn't introduce any bugs, and cutscenes will properly work at 60, so I prefer it.
d0x360 Mar 7, 2019 @ 8:02pm 
Originally posted by questin taurentino:
0 = false
1 = true

so yes, bear in mind that it probably won't work if you use true/false where 0 or 1 should be used and vice versa.

Old I know but in RedEngine 0 doesn't always mean off or no. There are quite a few settings where 0 is higher quality than 1 or even 4. Admittedly I don't know why CDPR did it that way...maybe to keep us tweak freaks hunting for the best possible config for years...so I guess it worked because I'm currently working on the absolute ultimate rendering config for 4k60 beyond ultra with absurd draw distances for everything and the highest quality models for everything, TAA with more samples and 4xMSAA...but you need a 2080 ti otherwise it won't run well.

So far with just these ini tweaks I've got the game looking better than it does at 4k ultra with the HD reworked project.

When I'm done it's going on the nexus
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Date Posted: Jun 2, 2015 @ 1:23am
Posts: 15