The Witcher 3: Wild Hunt

The Witcher 3: Wild Hunt

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AsuraStrike May 31, 2015 @ 5:20pm
NPCs have same faces
men, women, children... I'm so tired of seeing the recycled faces over and over, especially the guy with vertical wrinkles. Every time I see him, I'm like "oh not this guy again".
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Showing 1-15 of 47 comments
katzenkrimis May 31, 2015 @ 5:22pm 
Sounds like Pro Evolution Soccer.
Beyuhz May 31, 2015 @ 5:22pm 
You should set out and model many unique faces for the next game you decide to grace with your artistic capabilities.
Originally posted by Beyuhz:
You should set out and model many unique faces for the next game you decide to grace with your artistic capabilities.
Locomotive May 31, 2015 @ 5:22pm 
You expect every generic NPC in the game to have a unique face? LOL. They serve as background settings so that you have hundreds of NPCs in a city. Think of them as inconsequential NPCS in Skyrim :) THey don't know you and you don't know them. There's enough NPCs that have story in this game.
AsuraStrike May 31, 2015 @ 5:24pm 
I know having unique faces can be expensive, but this is such a mood killer
Beyuhz May 31, 2015 @ 5:24pm 
Originally posted by Asura:
I know having unique faces can be expensive, but this is such a mood killer
You have very sensitive moods. There are pills for that.
kralmir May 31, 2015 @ 5:25pm 
Originally posted by Beyuhz:
Originally posted by Asura:
I know having unique faces can be expensive, but this is such a mood killer
You have very sensitive moods. There are pills for that.
AsuraStrike May 31, 2015 @ 5:26pm 
oh merchants have the same voice too. "welcome, welcome!"
might as well just not say anything.
Coin May 31, 2015 @ 5:27pm 
Originally posted by Beyuhz:
You should set out and model many unique faces for the next game you decide to grace with your artistic capabilities.
Aaronsteel123 May 31, 2015 @ 5:34pm 
The times it gets really jarring for me are when several characters in main quest scenes look the same and you have to interact with them, or when right after I've finished a quest and run through town I see someone who looks exactly the same but has a different name. One example was (minor spoiler that's got to do with a minor monster contract) when hunting the basilisk or whatever at Crow's Perch for the baron, you can talk to a kid who witnessed the attack. Later, when helping a woman who's been having her chickens stolen by children wearing wolf paws, the exact same kid shows up, character model, face, clothing and all, but is supposed to be a different person. It was quite immersion breaking.

I get that we're all Witcher 3/CDPR fanboys here, but I do think that CDPR could have at least made the interactive characters more varied. If they're just villagers or whatever I couldn't care less, but if they're someone who you're gonna have to talk to in cutscenes, it would be nice to not have that "Hey... you look just like somebody else I knew over in Velen" moment.
Last edited by Aaronsteel123; May 31, 2015 @ 5:35pm
fdsrh May 31, 2015 @ 5:36pm 
Doesn't matter, really. Stop whining about everything in video games.
Y Ddraig Ddu May 31, 2015 @ 5:37pm 
Originally posted by Beyuhz:
You should set out and model many unique faces for the next game you decide to grace with your artistic capabilities.
Indeed, just like how you shouldn't be allowed to have an opinion regarding Aliens: Colonial Marines until you've made a game that's at least as good (or bad, as it were).

Basically, here's how it breaks down for games with THOUSANDS of different NPCs:

1) Poorly detailed, very homogeneous and often downright hideous faces, but every single one is at least a little bit different (see Oblivion, Fallout 3, most post-Jade Empire BioWare games)

2) Intricately detailed, very distinct, very realistic BUT a fair amount of re-use because every single unique face has a dollar value attached

Choose ONE
They are jsut as varied - if not moreso, then say DA:I. Or at least, the previous witcher games. I'm not really sure what you are using in your mind as a reference that "does it right". Becuase I feel that there is plenty a variety in both facial details and voices in this game.
KaFrost May 31, 2015 @ 5:39pm 
shut up man, you know nothing. its hard to do thousands npcs uniques .-.
kralmir May 31, 2015 @ 5:40pm 
Originally posted by ydraig:
Originally posted by Beyuhz:
You should set out and model many unique faces for the next game you decide to grace with your artistic capabilities.
Indeed, just like how you shouldn't be allowed to have an opinion regarding Aliens: Colonial Marines until you've made a game that's at least as good (or bad, as it were).

Basically, here's how it breaks down for games with THOUSANDS of different NPCs:

1) Poorly detailed, very homogeneous and often downright hideous faces, but every single one is at least a little bit different (see Oblivion, Fallout 3, most post-Jade Empire BioWare games)

2) Intricately detailed, very distinct, very realistic BUT a fair amount of re-use because every single unique face has a dollar value attached

Choose ONE

there is an option 3. which is the best of option 1 and 2 combined, BUT, the base game now costs 129.95 because the production costs increased by an unholy amount.

i say no thank you to that.
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Date Posted: May 31, 2015 @ 5:20pm
Posts: 47