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oh, that makes sense, but I thought the purpose of the skill is attacking all enemies in the surrounding area as the description said, so that means to use them against pack of enemies, seems like it is a bit wrong in real fight
True AoE doesn't really work well in this game. Aard Sweep and Yrden are probably the best you'll get but a big issue with these is they don't scale well from Sign intensity, not to mention there's this weird bug where you don't do full damage with crossbows or Signs unless your weapon is sheathed (this might not be a bug but if you ever get attacked you will pull out a weapon making this incredibly tedious).
It's the same problem with abilities like Rend and the bleed Fast Attacks get. They sound great on paper but near the end of the game I'm dealing around 2000/1300 dps with my swords. That extra 125 bleed I get is pretty pitiful in comparison.
As for large enemies, Whirl is completely broken. Put 3 Greater Stribog Runestones on your swords and watch as you hold down a single button and ♥♥♥♥♥♥♥♥ your way through the game. 3 G. Stribog gives 15 % chance to stagger per hit, as soon as you hit your first stagger, if you can make each consecutive hit land on your enemy without missing, you can keep the permanently stunlocked, as you only need 1 stagger proc, and then they'll be staggered on each hit after that without requiring a Stribog proc. As soon as you miss though, you'll need a new proc or get away because the enemy will be able to counterattack. This allows you to kill Golems that are many levels above you in 10-50 seconds depending on how well you do. Build 3 adrenaline points, then go in with Attack Power decoctions (Water Hag, Succubus and/or Wyvern) as well as a Thunderbolt.
I play on Death March btw, above strategies are tried and true.
I've found that bleed/Crippling Blows is actually pretty useful against enemies that are hard to hit or can dodge/block your attacks, like bruxae and shaelmaars. Since they're only hittable under certain conditions (i.e., when the shaelmaar is flipped) being able to bleed them will shorten the fight.
You're still better off going with regular bleed. The damage from Crippling Blows is pathetic, and scales extremely poorly.