The Witcher 3: Wild Hunt

The Witcher 3: Wild Hunt

View Stats:
jaeminPro May 29, 2015 @ 10:32am
Level-Restricted Equipment system is just stupid.
What's the point of obtaining a level 30+ equipment when you're nearly done with the game?

A better system would have been no level restriction, but rather it being much more difficult to gather materials, and going through several quests/bosses to acquire the armors and weapons.
< >
Showing 1-15 of 29 comments
issumbosi May 29, 2015 @ 10:41am 
Take into account future expansions. You ll need your high level gear.
kurosect May 29, 2015 @ 10:45am 
The whole "level" system seems to be pretty stupid in W3. Why the hell do I need level suggestions for quests? Lol, it feels like wow. This quest is 5 level, this one is 15 level, this gear is 10 level, this mob is 4level, the same mob has a 15 level. I wish they avoided all those numbers all together, would be much more immersive.
Zuvielify May 29, 2015 @ 10:53am 
Yeah, I think the level system is pretty stupid. It makes doing lower level content feel pointless. Personally, I prefer a level scaling system.
Geralt should still "level up", although without actual levels, and mob difficulty should scale. This isn't a new concept. Games have been successfully doing this for... how long? 10 years?
Last edited by Zuvielify; May 29, 2015 @ 10:53am
issumbosi May 29, 2015 @ 10:57am 
Level suggestions are just for your notice of their difficulty. You still can do them even if they are higher. As for me it is nice feature since you can decide yourself to do any high level quest now or come back later. Not everyone loves scaling, for example: I dont ;) Particularly, thats why I v never loved playing Skyrim.
Last edited by issumbosi; May 29, 2015 @ 10:58am
kurosect May 29, 2015 @ 10:57am 
Originally posted by Zuvielify:
Yeah, I think the level system is pretty stupid. It makes doing lower level content feel pointless. Personally, I prefer a level scaling system.
Geralt should still "level up", although without actual levels, and mob difficulty should scale. This isn't a new concept. Games have been successfully doing this for... how long? 10 years?
Making everything scale would make leveling Geralt pointless, it can be used to some extent, but I'd just prefer a better balance, like in gothic 1-2 where as you progress you encounter stronger enemies and also leveling is fast in the beggining but really slow later on.
Dave1029 May 29, 2015 @ 11:01am 
I think a compromise should have been no level requirement for Witcher Gear, as many of the schematics are guarded by high level enemies.
issumbosi May 29, 2015 @ 11:02am 
Originally posted by kurosect:
Making everything scale would make leveling Geralt pointless, it can be used to some extent, but I'd just prefer a better balance, like in gothic 1-2 where as you progress you encounter stronger enemies and also leveling is fast in the beggining but really slow later on.
Wouldnt that be too similar to corridor system? Open world system is such as it is: you can encounter low level mobs and quest as well as high level that are very difficult at your current level. The decision is yours: to try and spend much time and effort now or come back later.
Last edited by issumbosi; May 29, 2015 @ 11:03am
Sugam May 29, 2015 @ 11:04am 
level system works for many games, but not witcher 3. They took the easy way out and did not want to spend more then a week in this part of the games design. They wont care though and getting them to ever admit something it impossible. The game is ok, but not anything great sadly..
Last edited by Sugam; May 29, 2015 @ 11:04am
issumbosi May 29, 2015 @ 11:05am 
Originally posted by Dave1029:
I think a compromise should have been no level requirement for Witcher Gear, as many of the schematics are guarded by high level enemies.
Then there would be no point to implement all other gears. There would be enough of Witcher Gear. But in reality some equipment is better in some terms to Witcher Gear - use them as well.
kurosect May 29, 2015 @ 11:06am 
Originally posted by BebeeRu:
Originally posted by kurosect:
Making everything scale would make leveling Geralt pointless, it can be used to some extent, but I'd just prefer a better balance, like in gothic 1-2 where as you progress you encounter stronger enemies and also leveling is fast in the beggining but really slow later on.
Wouldnt that be too similar to corridor system? Open world system is such as it is: you can encounter low level mobs and quest as well as high level that are very difficult at your current level. The decision is yours: to try and spend much time and effort now or come back later.
W3 with its current system is pretty much a corridor. You start at white orchard, then you can go wherever you can BUT game tells you through level system of the quests and the dialogue with Yennifer that you SHOULD go to velen first, then novigrad, then skellige. And gothic was by no means a corridor, as you progress through the story new enemies settle on older grounds that is also explained by plot.
issumbosi May 29, 2015 @ 11:40am 
Originally posted by kurosect:
W3 with its current system is pretty much a corridor. You start at white orchard, then you can go wherever you can BUT game tells you through level system of the quests and the dialogue with Yennifer that you SHOULD go to velen first, then novigrad, then skellige. And gothic was by no means a corridor, as you progress through the story new enemies settle on older grounds that is also explained by plot.
But the game tells you story, without that it would be Mount and Blade game :) Please, dont mix open world and sandbox systems. As for new enemies settling on older grounds - that would be cool. We ll see if they implement something like this in expansions maybe? But as I heard there would be new territories to explore as well as Oxenfurt new quests.
Last edited by issumbosi; May 29, 2015 @ 11:42am
kurosect May 29, 2015 @ 11:45am 
Originally posted by BebeeRu:
Originally posted by kurosect:
W3 with its current system is pretty much a corridor. You start at white orchard, then you can go wherever you can BUT game tells you through level system of the quests and the dialogue with Yennifer that you SHOULD go to velen first, then novigrad, then skellige. And gothic was by no means a corridor, as you progress through the story new enemies settle on older grounds that is also explained by plot.
But the game tells you story, without that it would be Mount and Blade game :) Please, dont mix open world and sandbox systems. As for new enemies settling on older grounds - that would be cool. We ll see if they implement something like this in expansions maybe? But as I heard there would be new territories to explore as well as Oxenfurt new quests.
Are you implying gothic doesnt tell a story? lol. Its the same, just better balanced and kinda more linear too, but being able to go to skellige first and to velen last doesn't change anything in W3 anyway.
issumbosi May 29, 2015 @ 11:47am 
But wouldnt it be anyway pointless to go to Skellige instantly after Orchad anyway, what would you do there? :)
AIntPJZ May 29, 2015 @ 11:52am 
It's quite possible to do high level quest. it suggested. Not a requirement. In some quest you don't even fight. Yet the suggested is quite high.

The only thing I hate is doing a level 15 monster quest and getting a level 10 relic weapons or armor. LOL.
Last edited by AIntPJZ; May 29, 2015 @ 11:54am
kurosect May 29, 2015 @ 11:55am 
Originally posted by Jion:
It's quite possible to do high level quest. it suggested. Not a requirement. In some quest you don't even fight. Yet the suggested is quite high.
The possibility mostly comes as you level. You can do any quest with kinda ease when you are 20+, but In the beggining some overpleveled creature means you will fight it 30 minutes by inflicting it 1 damage with each hit while it 1hit kills you, possible but I hope I dont have to explain what is wrong with this strategy.
< >
Showing 1-15 of 29 comments
Per page: 1530 50

Date Posted: May 29, 2015 @ 10:32am
Posts: 29