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0/4 on 2 bomb and2 potion slots but 1 alcohol = full resupply so thats 16 items for 1 item 0.o
Yup. CD Projekt got a lot of criticism for how inconvenient and bothersome alchemy were and how just a small percentage were using them in the old games, so they made it super accessible. I can see how this is a problem with some guys, but i'd rather have an alchemy system that is easy and useful rather than tedious and pointless, like in the other games.
But as i said, that's just opinions. I'm sure the world of warcraft crowd will get a mod where they will have to walk around picking flowers for hours on end, we'll just have to wait for them to release the modkit.
Anybody who thinks alchemy is rubbish is probably not playing on higher difficulties, that skill that activates a second potion for free is border line OP, absolutley walked the last part of the game because of it. Blade oils FTW by the way.
It is just too time consuming and annoying to find the right potions in your inventory during combat. I only keep Food and the Healpot on my quickslots.
Same for bombs. Im 35 hours in the game and NEVER used a single bomb in combat, only for Monster Nests. They do so little damage it's just not worth it. I'd rather have Traps than Bombs so i can prepare them for a bossfight maybe.
There are some very good potions in the game but just far too many.
The Alchemy System needs a overhaul. Simplify it and cut down the numbers of potions to maybe 10 max and give Blade Oils more Charges. The 20 Charges don't even last for one pack of Drowners on the hardest difficulty.
Using potions: well all of them become healing potions so even ones you don't care about the effect... still heal 25% of your health a dose.
Bombs: Perk adds 5 to your storage, and cluster bombs adds damage. One grapeshot @ 600 damage will splinter into 6 that do the same damage. On an average sized enemy, about 3 of those 6 will hit the target you're aiming at doing 1800 damage. I used a single grapeshot and killed an entire bandit camp of 10 men.
You should try out some bombs, they are really great for crowds such as drowners, even without putting points in alchemy. Enhanced blade oils give you more charges btw, just as enhanced bombs and potions give you more. Enhanced blade oils also add 25% damage instead of 10, which is quite a good buff. Just as good as a fully upgraded first skill in the swordplay tree, but with no investment on your part other than finding the materials.
Alchemy is a great spice even if you don't have any points in the tree. Freezing bomb is also very awesome.
It's much better than in W2, really (because you CAN use potions out of meditation). Extra damage from poison for oils, extra effects. And with higher level you can increase charges (and effective time just passively with every level in branch).
Bombs, tho. They're useless. Why you even need to bother about using some consumable that have a ridiculous wind up time and does way less damage then one fast hit from a sword without any really helpful effect?
Bombs also refill each time you meditate. You can quickthrow them by pressing the button once. I use them for control, like freezing guys or killing archers.
Inventory management is the biggest problem with alchemy right now. We need more potion slots and a better way to sort your potions and oils.
Not to mention, if alcohol is rare, and you're needed to buy it from the merchant, then I can probably accept that, but it costs 1 bottle for ALL potions/bombs and the world is littered with alcohols.
And to add to that misery is that there is no goldsink at all. Aren't witcher's poor? Not mine. I have about 30k right now with nothing to spend on. Maybe if my tools cost money... but nope.