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Game is beyond broken sadly.
I managed to find the entrance and I'm staring at the shop sign right now and yet there's no icon on showing either on the minimap or the main map. This has gone from silly to idiotic.
Could it be the icons are tied to whether the game engine LOD system has actually streamed in the NPCs yet? Changes in 1.04 seem to have made loading in NPCs even worse as they pop into existence in front of you regardless of the slider setting. If icon visibility is also affected by this, then we've gone from silly to idiotic and into the realms of retarded.
I can't confirm this yet but it seems that there are days when they are not available. There is a small market just south of the pyres in Novigrad that was busy one day and empty the next one...
So either it's a bug (since the game doesn't have days like The Elder Scrolls does) or some merchants are not available every day.
With the armorer present and able to be interacted with, I sprinted off to get some distance between me and the shop and then check the map. The armorer icon has vanished again so I sprint back, only to find that he's not there again either. The sprint away and back took less than 20 seconds. I stood around for 4 minutes and the NPC had still not appeared / loaded in. I meditate for an hour and he, and his damned icon, are back. There's clearly something crap going on with Witcher 3 asset loading since the patch.
I'm all for optimising games for people having crashing issues on less capable hardware but not at the expense of making the game look worse visually and the dynamic world work less realistically for those with more than capable hardware, as is what I fear is going on with these patches :(
I actually thought it was by design.
This does indeed seem to be the case but only in Novigrad because while in Novigrad, I can see icons for armoror, Armoror table and grindstones in Oxenfurt and other smaller towns to the south. Also, if you can see the armoror shop and NPC, why would you need map icons? To me, these icons should simulate Geralt's growing familiarity with his surroundings and they should remain fixed on the map once locations are discovered.
If it is by design then they need to track down the designer, fire them and escort them out of the building :)
Along with all the QA dept for missing out on the annoying "feature" of the looting/candles fiasco
Asset loading is more reliant on CPU than GPU even though, as seems to be the case here, poor asset management is resulting in poor visuals with missing NPCs, NPCs popping into existence in front of you and other general level of detail poor performance.
http://www.witcher3map.com
Can you imagine if the game actually looked like that. And worked like that.
Funny were the talent lies sometimes.