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Sure, I'll let you know when I get it set up. I use AutoHotKey to constantly scan the screen for the "game over" screen on death (so it needs to be customized for each game), and when it sees it, the script permanently and imeadiately deletes all the files in the save directory. One of my favorite experiments was doing this with Serious Sam! If you thought the battles were heart-pounding when you could just reload if you died, this will give you a heart attack! ;)
It's also nice to hear that I won't be running into a lot of stupid/bs deaths!
Thanks for these tips - especially the one about the instant horse deaths. Instant unpredictable deaths are the bane of this type of playthrough.
if you use the wrong strategy or fighting style, you are very likely to die.
all your permadeath rule will bring you is endless repetition of a large portion of the game instead of repeating a small part thanks to saves.
Yes, you won't be having much trouble with fall damage, just be always aware of your surroundings and don't get careless. To be honest, on my 2nd playthrough I died from it because I was careless... it was so obvious I could slip/fall because of the roof angle... but I got greedy (I wanted to reach a barrel with loot on the other side... probably just junk and minor materials).
To be honest, Normal is quite difficult if you are not really familiar to the combat and general game mechanics. In my first playthorugh (Normal) I got completely owned by a couple "minor" enemies because of it. If you really want your first playthrough to be a long one I would recommend going on easy and once you feel you can turn it up go to normal or more (you can adjust difficulty anytime, I believe even in the middle of a fight). I started on Normal because generally my first playthorugh is kind of a "test" one, where I go into the game a couple hours to get the basics and usually die a stupid death or if I don't I restart anyways to make a "clean" playthrough (OCD? lol).
Well, besides the ones I mentioned above, I think the best fighting tip I can give you right now is the following.
You mainly have 3 defense moves: parry with your sword, sidestep dodge and dodge roll. It is very important knowing when to use each of them and combine them properly, but a good general tip/guideline I can give you is use them mainly for these scenarios:
Parry: use it as your main defense move against human enemies. Parrying is very effective against swords. Of course combine them with a little sidestep dodge and from time to time with a dodge roll when you get surrounded or need a little distance.
Sidestep Dodge: use it as your main defense move against non-human/beast/monster enemies that are human sized or similar (i.e. wolves, drowners, ghouls, nekkers, wraiths, etc...), then combine it with a little dodge roll to manage your distance or heavy attacks. Parry will help you cover some of the hits that you couldn't dodge or roll in time, but I wouldn't advise trying to parry all monsters/beasts moves because they usually have attack moves that surpass your parry and deal damage. Use parry as last line of defense against these enemies. In short, always keep your parry guard up, but aim to defend yourself by sidestepping and rolling first.
Dodge roll: Rolling consumes stamina, which is also used to cast signs/spells so try not to spam the roll move unless necessary. Use it as your main defense move against non-human/beast/monster enemies that are huge (griffin, werewolf, bears, etc.). Because of their size their attacks usually have a big area of effect, so in most cases sidestepping won't be enough to get out of the way. Sidestep will help you with only some minor attacks, so use it as a secondary defense move. Parry is almost useless against this kind of enemies, but same as above, use it as last line of defense and keep your guard up.
Also, don't be afraid of using your potions, decoctions and bombs - go all in against your opponents. Once you have used one potion, decoction or one bomb, refilling them will cost the same whether you just used one or used them all.
Yes I do have a gaming computer, but it is a little outdated so I can't play many of the newest games. I see we both have some games in common, maybe we can someday try a permadeath Borderlands 2 playthorugh or something :)
The delete-file permadeath script would be great! Although I have a very strong will and I always delete my files when I die, having a script would make it feel more like a real game mechanic (instead of a manual self-imposed rule).
But in return, every moment is much more exciting when you have something to lose. And the further you get into the game, the more hours you play, the more investment you have, the more exciting and exhilerating it is after surviving a life or death encounter.
It makes you connect with your character more, and really tests your morals; it is easy to be the good guy if you have little to lose, but if you have hours of your life you will never get back, your choices become much more selfish and you understand much more why people do awful things just to survive.
But be warned, once you start playing games this way you may never go back to how you used to play. It's just not the same excitement.
Yep this is exactly how I feel. Especially the part about never being able to go back. I can no longer find any fun or satisfaction in winning if there's no possible way to lose. If a game does not have a true fail state, I simply cannot play it. Plus it's just so much more exciting anyway.
It's a shame that 75% of games do not have a true fail state. Where's the fun in winning a game you can't lose?
2. Watch out for cliffs/fall deaths (IMO just impose a rule that any fall deaths dont count) There should be some mods out there that reduce the fall damage or something like that - it really is unfair.
3. Use the trap Sign on wraith/spectre creatures (like banshee type wailing witch ghost things), other wise they will make short work of you. Or just avoid them all together, they are easily some of the deadliest enemies.
4. You may want to avoid MOST of the Witcher sidequests where you hunt down specific monsters, at least until you've outleveled them signficantly and have encountered the species of monster elsewhere, as all 15-20ish of the quests are essentially bossfights.
5. Consider using a Sign based build for primarily ranged combat (and the appropriate witcher school armor to boost the sign intensity), Aard for knockdowns and easy finishing stab move/crowd control, as well as Igni for bursts of damage (particularly against human enemies) and of course abuse the hell out of Quen to shield yourself from damage. Avoid getting surrounded.
6. Approach fights tactically, try and find natural choke points.
7. Enemies do leash, so don't be afraid to run.
8. It's easy to pickup a random sidequest that sends you into a dangerous zone that you didn't know was stupid high level, so consult maps like this for general level purposes http://www.gry-online.pl/galeria/mapy/76857071_426.jpg
9. Always overprepare in terms of your decoctions (they are like potions that last a long time). COnsider points in Frenzy and Acquired tolerance. :)
Good luck!
Yes, I only wish more multiplayer team games were like this. The best moments in Left for Dead occur in the last level where not everyone survives. The lengths people go, or don't go, for their teamates always amazes me when their skin is on the line.