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I just ran a new session for about 20 minutes and recorded temps the whole time, they honestly don't seem very bad. And the current values you see in my screenshot are at the time of the FPS drop and they are lower than the max temps I was seeing during the session.
CPU seems to be running around 50-60c and GPU seems to be running around 55-65c. The GPU memory did get up to 90c at one point but at the time of the crash in FPS was only at about 74c. Seems pretty low to be experiencing any throttling.
https://i.imgur.com/MYpU8kw.png
occurs more frequently when other programs are running.
increase virtual memory or close other programs.
but i haven't experienced this in other AAA titles even with 16gb ram.
When I play dying light 2/cyberpunk with ray tracing & dlss for a while I may run into this if I turn off dlss even for a second.
The resolution you're running this at would also have a large part in this.
Interesting. Maybe I can test adding some more virtual memory and/or lowering some settings that might increase RAM usage. I might turn the number of background characters down a bit, that might lower RAM. I'll try it and report back.
Glad I am not the only one, tried searching for this issue and wasn't seeing anyone else having this problem.
Just did another session and was monitoring memory until the freezing started to happen. GPU memory was only at 90-95% usage and system memory was only at 47% usage when the freezing started. However my GPU 3D rendering usage in task manager jumped to 100% and video encode jumped to ~90%. These values were way lower before the freezing started during gameplay. Something is causing these two GPU tasks to get overloaded as 3D jumped from like 20% to 100% right when the game slowed down: https://i.imgur.com/IjmhqK6.png
This is how the GPU performance tab looks with me just walking through Oxenfurt and the slowdown has not yet happened: https://i.imgur.com/a0Vn0dg.png
Both are actually quite tame for the visuals being offered.
GPU seems to max out at around 13gb ish and System at around 21gb ish.
Fluctuates at those levels. Maybe jump by a gig and return back down after that.
I Wonder if the X3D CPU is the cuprint here actually, since the specs certainly don't seem to be an issue here. But that CPU is kind of special in how it works. Maybe it is running into an edge case.
I have wondered this as well. Even though the symptoms appear GPU related, it could have something to do with the x3D. I don't have a way of putting my old chip in to test though.
Do you happen to also have a 5800x3D by chance? Since you were also having this issue.
"Both are actually quite tame for the visuals being offered."
Definitely not. For the last time, this game has a lof of problems with VRAM and CPU in DX12 even with RT OFF. The same places in DX11 give us 20-30 more fps.
I think he just means that 8-9GB of VRAM usage really shouldn't be causing this problem. I am fine with the FPS I am getting under normal gameplay in dx12. It is just that every 15 minutes it drops to a 1-2 FPS slideshow and never recovers, or just crashes a few seconds into the slideshow.
Normal gameplay is "fine" even if really more taxing than it should be in dx12, but the game is unplayable with this issue and is causing me to have to constantly close and re-open the game every 10-15 minutes.