The Witcher 3: Wild Hunt

The Witcher 3: Wild Hunt

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MR_KilleR Dec 19, 2022 @ 10:59am
To anyone who wants HBAO+ but has the next gen version i got a fix
simply download reshade MXAO just tried it and it looks so good, as good as HBAO+ IMO
here's the link https://www.nexusmods.com/witcher3/mods/4040?tab=posts
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Showing 1-15 of 15 comments
eZudo Dec 19, 2022 @ 11:10am 
Problem with Reshade and depth related effects is that they will bleed through fog, haze and depth of field effects and such.
MR_KilleR Dec 19, 2022 @ 11:14am 
Originally posted by eZudo:
Problem with Reshade and depth related effects is that they will bleed through fog, haze and depth of field effects and such.
yep i just noticed that,is nvidia's AO filter any better ?
eZudo Dec 19, 2022 @ 11:16am 
I don't think so, though I'm not 100% sure. Anything not specificly tailored to a game such as some game specific ENB's are will have that issue, since they basicly apply all depth related effects after the game is done rendering everything, which results in the issue at hand.
B1DDY Dec 19, 2022 @ 11:19am 
got a fix too install the classic version :D this nex gen update is a crap
Dave136 Dec 19, 2022 @ 11:35am 
Originally posted by SpinDie426:
i doubt they got rid of hbao+ its probably just the default now
Version 1.32 menus says 'Ambient Occlusion' and then you select the options with the slider... SSAO or HBAO+. Next gen dx11 and dx12 - the menu says 'Screen Space Ambient Occlusion' with an on off slider.
MR_KilleR Dec 19, 2022 @ 11:57am 
Originally posted by SpinDie426:
i doubt they got rid of hbao+ its probably just the default now
no it's definitely not
eZudo Dec 19, 2022 @ 12:20pm 
Originally posted by Eclipse:
Originally posted by Mr_KilleR:
yep i just noticed that,is nvidia's AO filter any better ?
yes the nvidia filter is far superior there are 10 years of development updates alongside title releases that show how much it was improved time and again.

it pulls data from the engine, it is not like a normal post process filter.

Does it actually respect the order of shaders being loaded and injects at the proper moment? So that it's not bleeding through fog and so on? (Not saying it doesn't, I legit don't know :D)
HUX Dec 19, 2022 @ 9:04pm 
The dx12 AO is not HBAO+ at all.
Any technician who played witcher 3 since 2015 will tell you, dx12's AO is not even close.
Many have taken screenshots to compare the witcher 2015 vs the next gen (lol), the AO is terrible in the next gen version.

The only way to get closer to the fantastic HBAO+ is MXAO, you will have to fine tune it to make it close but it won't match it neither and worse MAXO is way more greedy and eat at least 10 frames even if you tune it with low samples and only near environment.
Moreover, the MXAO method will not be faded by the smoke, the haze or the HUD for example, and let black shades over them.
Last edited by HUX; Dec 19, 2022 @ 9:44pm
Gnomey the Grim Dec 19, 2022 @ 9:45pm 
Originally posted by Mr_KilleR:
Originally posted by eZudo:
Problem with Reshade and depth related effects is that they will bleed through fog, haze and depth of field effects and such.
yep i just noticed that,is nvidia's AO filter any better ?

nvidia screen space ambient occlusion is not compatible with dx12 games. Found that in the description of nvidia control panel.
Last edited by Gnomey the Grim; Dec 19, 2022 @ 9:45pm
Gabriel Dec 19, 2022 @ 9:46pm 
Reshade... facepalm, all we need is fps drops from reshade
HUX Dec 19, 2022 @ 10:01pm 
It is like CDProjekt wanted to make a visual gap between "old computers" and flatter RTX users, and looks more like a dark story of a briefcase of big money.
Last edited by HUX; Dec 19, 2022 @ 10:01pm
MR_KilleR Dec 20, 2022 @ 6:28am 
Originally posted by Gabriel:
Reshade... facepalm, all we need is fps drops from reshade
well we're only talkingabout 5 fps on average
MR_KilleR Dec 20, 2022 @ 6:29am 
Originally posted by Saiyaman:
Originally posted by Mr_KilleR:
yep i just noticed that,is nvidia's AO filter any better ?

nvidia screen space ambient occlusion is not compatible with dx12 games. Found that in the description of nvidia control panel.
at least they shoulda left it in dx11
Tiny Danson Man Jan 13, 2023 @ 8:24pm 
Originally posted by Mr_KilleR:
Originally posted by eZudo:
Problem with Reshade and depth related effects is that they will bleed through fog, haze and depth of field effects and such.
yep i just noticed that,is nvidia's AO filter any better ?

Nvidia's AO filter looks awful on my Witcher 3 game. Adds ghosting images in front of Geralt and I cannot find a way to correct it. So I turned it off.
maul Jan 14, 2023 @ 2:39am 
It is absolutely a travesty that HBAO+ was removed, especially considering RT is only going to be usable by a very small percentage of players. There should be a bigger outrage about this, but sadly some people have a serious case of Tardotinus and post that they "can't tell the difference" when looking at screenshots.

On the other end, a similar thing can be said about people who claim they can't notice the difference RT makes - which is probably more of a coping situation about their inability to run it.
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Date Posted: Dec 19, 2022 @ 10:59am
Posts: 14