The Witcher 3: Wild Hunt

The Witcher 3: Wild Hunt

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Sundancer Dec 19, 2022 @ 3:15am
Pls consider Returning HBAO+ to Settings
why was it removed in the first place other than promoting Raytracing
Last edited by Sundancer; Dec 19, 2022 @ 3:16am
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Showing 1-15 of 45 comments
Aéroporc Dec 19, 2022 @ 3:19am 
+1
HellwasHere Dec 19, 2022 @ 3:22am 
I noticed they removed a lot of stuff just to make sure it doesnt conflict with ray tracing, this version is good in terms of textures for sure, but if you are someone that is not gonna play with RT on, you are better off with the 1.32 classic version.

They changed the skybox to make it work with the ray tracing, they made it much less detailed.

They changed the weather system too, its way less dynamic to make sure ray tracing works most of the time.

They changed the colour pallet of the game, this one is a bit subjective, but still.

They changed like you said the HBAO+ setting and overall ambient occlusion is better on classic, because again, RT has its own RT shadows so it must of conflicted with regular AO, again, this version is totaly gimped graphics wise to accommodate RT, but if someone things otherwise, feel free to say it, cause from where i am standing its a downgrade unless you using all the ray tracing features, wich are quite demanding, oh and another thing, the trees barely move now , i suspect its to accommodate for either RT or FSR/DLSS
Last edited by HellwasHere; Dec 19, 2022 @ 3:25am
Amigo500 Dec 19, 2022 @ 3:28am 
+100
NuttyNut Dec 19, 2022 @ 3:37am 
I've heard that their current SSAO implementation is more accurate than HBAO+ was.
Harbinger Dec 19, 2022 @ 3:51am 
Originally posted by NuttyNut:
I've heard that their current SSAO implementation is more accurate than HBAO+ was.
that is false. watch yt comparisons. HBAO+ is still miles better than current non RT witcher 3
noname Dec 19, 2022 @ 3:58am 
They shouldnt consider it, they absolutely need to do it. I like this version, runs like a charm on DX 11, but it really lacks HBAO
An_stapa Dec 19, 2022 @ 4:12am 
+1
Metro Dec 19, 2022 @ 4:41am 
So that's why it looks so odd
R4zen Dec 19, 2022 @ 4:53am 
It's possible to get better SSAO with using Reshade Marty McFly's Ambient Obscurance (MXAO)​, still it will be substitute of HBAO+, but better this then nothing.More info about it you find here: https://forums.cdprojektred.com/index.php?threads/hbao-removed-from-game.11111359/#post-13545931
Last edited by R4zen; Dec 19, 2022 @ 5:18am
HellwasHere Dec 19, 2022 @ 4:59am 
nvidia geforce experience also has SSAO filter now for those interested, its not perfect but it is better than nothing.
R4zen Dec 19, 2022 @ 5:20am 
Originally posted by HELLWASHERE:
nvidia geforce experience also has SSAO filter now for those interested, its not perfect but it is better than nothing.
I didn't installed GE, no need it but could you check what differences it make, compared to MXAO?
wtiger27 Dec 19, 2022 @ 5:39am 
Originally posted by HELLWASHERE:
I noticed they removed a lot of stuff just to make sure it doesnt conflict with ray tracing, this version is good in terms of textures for sure, but if you are someone that is not gonna play with RT on, you are better off with the 1.32 classic version.

They changed the skybox to make it work with the ray tracing, they made it much less detailed.

They changed the weather system too, its way less dynamic to make sure ray tracing works most of the time.

They changed the colour pallet of the game, this one is a bit subjective, but still.

They changed like you said the HBAO+ setting and overall ambient occlusion is better on classic, because again, RT has its own RT shadows so it must of conflicted with regular AO, again, this version is totaly gimped graphics wise to accommodate RT, but if someone things otherwise, feel free to say it, cause from where i am standing its a downgrade unless you using all the ray tracing features, wich are quite demanding, oh and another thing, the trees barely move now , i suspect its to accommodate for either RT or FSR/DLSS

I like HBAO+. I use it in Fallout 4 and it makes a noticable difference, esp when it comes to how light reflects on objects.

In this game I can not use RT, because the game will ether crash or the fps tanks so bad it is unplayable. On a RTX 3060Ti. However, I do like DX12 and how the visuals appear to be noticeably better. To me at least, using DLSS set to Quality and Sharpness to max. I also use Hairworks set to max. Ultra+ settings for most other settings.

But it is important to note, I play at 60hz, Vysnc on and 1080p. And do not run a FPS counter. So there may be some frame drops on occasion. But nothing I have seen which I consider a issue. For my own enjoyment, it plays smooth enough.

The update overall, is really good, not considering the RT mess. The weather is more dramatic now than before. The clouds look more realistic during a storm and the lightening, etc. Also the trees do sway at times, esp during a storm. But do not have the almost constant hurricane force winds like before. :P

Not noticed any color issues and Ambient Occlusion seems to work the same.

So I guess everyone's experience is not going to be the same.
NuttyNut Dec 19, 2022 @ 5:50am 
Originally posted by F R A G G E R S O U L Z:
Originally posted by NuttyNut:
I've heard that their current SSAO implementation is more accurate than HBAO+ was.
that is false. watch yt comparisons. HBAO+ is still miles better than current non RT witcher 3
Got a link for me?
HellwasHere Dec 19, 2022 @ 6:47am 
Originally posted by r4zen:
Originally posted by HELLWASHERE:
nvidia geforce experience also has SSAO filter now for those interested, its not perfect but it is better than nothing.
I didn't installed GE, no need it but could you check what differences it make, compared to MXAO?


I have used MXAO in the past, and this seems to be the same exact filter..
WarioKartPro Dec 19, 2022 @ 6:56am 
So that's why the game looked so flat. Why remove HBAO+? They knew there are tons of people who can't run this with decent fps with RT.

Bizarre.
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Date Posted: Dec 19, 2022 @ 3:15am
Posts: 45