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what temps are you getting with what cpu?
Why wouldn't CPU be utilized with DLSS?
But he's right, the game does have a CPU bottleneck as the DX12 implementation is extremely poor/unoptimized.
Run any hardware monitoring software you have while in game and look at CPU thread utilization. It maxes out 1 or 2 at most while the rest remain virtually unused.
Not that it creates one, no, but it runs ontop of the bottleneck the game creates on its own. When that happens there is simply no perf. left on the CPU to handle the dlss requests fast enough to make a visible difference in fps anymore