The Witcher 3: Wild Hunt

The Witcher 3: Wild Hunt

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Sul Haren Dec 16, 2022 @ 3:50pm
RT Shadows broken?
Overall I am really not experiencing a lot of issues with the Next Gen patch, apart from RT shadows having extreme flicker and pop-in.
Luckily I can fall back to the standard shadows, as I am not experiencing issues with those unlike others here. They even seem to cover more lights than 1.32 vanilla did.
Still I would like to have the improvements RT shadows bring without the constant pop-in.

Has anyone else here experienced issues with RT shadows?
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Showing 1-5 of 5 comments
peon Dec 17, 2022 @ 5:59am 
They are broken for me too. Actually my main gripe.

Tried to install an old lod mod and it may have helped? But didnt do much. My next task will be trying to install the distance tweak mod which apparently lets you have much more control over the lods.

I dont need 4k textures when im playing at 1080p. Id be happier for lower resolution textures on objects/trees/people and having static 3d models if it would stop the dang popin. Makes for a very distracting experience.

But were talking about a 8? year old game built on the last version of ps3 era type graphics.

Also per someone else's tip.

Using dlss plugin 2.4.13 can help increase the quality of the dlss, that part I can vouch for. Performance mode doesnt look like im looking through coke bottle glasses now.
Last edited by peon; Dec 17, 2022 @ 6:01am
wtiger27 Dec 17, 2022 @ 6:03am 
For many players, RT is broken period. :P
FreiherrSeymore Dec 17, 2022 @ 11:20am 
same here, turning on RT Shadows makes everyones hair glow white and destroys every enviroment texture into a pitch black void. Newest Nvidia Driver, 3070 i7 win10 . wth please fix this
Boogy Dec 17, 2022 @ 4:34pm 
Raytrace Shadows are better overall vs regular ones. But distance setting for raytraced foreground shadow need to be increased (possibly with the option to select multiple distances (depending on the hardware).
From my tests shadows from all opaque objects, aside from trees and foliage, could be increased by increasing meshLODDistance in config (but this ends up being a really demanding setting as game now draws too many lod0 objects to produce those shadows. need different fix from the devs).
Also this doesn't do anything for the tree shadows. Those still change right in front of Gerald when walking in the forest. Couldn't find any config entry that coudl've improved trees raytraced shadow distance.
FreiherrSeymore Dec 19, 2022 @ 12:56pm 
the latest patch didnt fix this issue, took a screen, its unplayable if you want RT. pls help https://imgur.com/a/iLtaxXl
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Date Posted: Dec 16, 2022 @ 3:50pm
Posts: 5