Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
With the other issue do you want to increase the resolution of trees, foliage, etc at a distance or is it something else?
I'm using this setting, and the game looks sharper and less noiser than vanilla, which it had a very shimmering implementation of FXAA (I tested the game several time a day before the update, so the image is pretty clear for me).
FSR looks blurry and over sharpenning (similar to High sharpness avaiable on DLSS, but not that high).
Don't know which settings you are refering since you didn't mentioned a Nvidia card. But this is my experience. Image quality is top notch for me. Even so, dlss balanced has a better quality then some games at DLSS Quality. Go figure.
For resolution you can increase LOD in the files, these can be found in usersettings in the documents folder of Witcher 3. For render distance edit the FoliageDistance and Visibility.
As I said I try to "play" with the sharpness and vigenette options but the change was not much, I even tried to disable the new light options and others trying to get the result I had before the update but I couldn't.
you should've said this from the start. 1080p will always look bad with this many detail on screen. Not enough pixels.