The Witcher 3: Wild Hunt

The Witcher 3: Wild Hunt

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Dave Dec 16, 2022 @ 10:00am
no post processing options?, ugly visuals
Yeah Some people do well but not me, the game looks bad to me, pixelated, blurry and my eyes get tired easily with the definition (no matter the option), also, I can't get the interface to fully adapt to the screen, there are black bars on the edges.
I can provide screenshots if allowed, but for now there are (visually) more problems than solutions.

So.. The plants look pixelated just like the trees, from afar, they look good up close, but it gives the sensation of pixels "jumping" in the distance and it's annoying for the eyes, I tried putting everything in ultra, it didn't work.

Vigenette does not matter if I activate it or not, everything seems darker at the ends (if I remember correctly that is what it does) and together with the shine it is a headache and eyestrain for sure.

The sharpness is another problem, because of the changes in light within the game the sharpness is abruptly more invasive with only three options, I only have three options for "ugliness" add the vigenette, you can imagine the result, I have a couple of screenshots for a next halloween with these changes.

P.D. Yes, I have tried all possible configuration options.
At least with the post processing you could improve, now there are only general options that don't change much to the default visuals.
In the end it would have been better to release a new version of the game as an option to install, in my case it looked beautiful, not anymore.
Doing a rollback is not funny.

BUT this is my experience, if anyone has a similar problem I would appreciate your help, I don't want to uninstall it yet.
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Showing 1-15 of 23 comments
V_ Dec 16, 2022 @ 10:04am 
If you use a Nvidia gpu set sharpness to low and then with the overlay set sharpness+ to 15%. For me that gives the perfect balance of sharpness.

With the other issue do you want to increase the resolution of trees, foliage, etc at a distance or is it something else?
Last edited by V_; Dec 16, 2022 @ 10:04am
Dave Dec 16, 2022 @ 10:28am 
Originally posted by V_:
If you use a Nvidia gpu set sharpness to low and then with the overlay set sharpness+ to 15%. For me that gives the perfect balance of sharpness.

With the other issue do you want to increase the resolution of trees, foliage, etc at a distance or is it something else?
Thanks for reply... How I can increase the resolution of that specific elements? and.. I have the problem with the black bars on the edges of the screen, no matter what, the game is stuck the option in a low resolution.
Last edited by Dave; Dec 16, 2022 @ 10:28am
DanielMeurer Dec 16, 2022 @ 10:48am 
1440p screen, DLSS set to quality, sharpness to low (again, low, not off, that one looks bad).

I'm using this setting, and the game looks sharper and less noiser than vanilla, which it had a very shimmering implementation of FXAA (I tested the game several time a day before the update, so the image is pretty clear for me).

FSR looks blurry and over sharpenning (similar to High sharpness avaiable on DLSS, but not that high).

Don't know which settings you are refering since you didn't mentioned a Nvidia card. But this is my experience. Image quality is top notch for me. Even so, dlss balanced has a better quality then some games at DLSS Quality. Go figure.
Vamptacus Dec 16, 2022 @ 10:53am 
I also tried every setting possible, every AA and with rt on and off but the game did indeed feel blurry but when I press escape and pause the game it renders fully tho it gets pixelated again the second I resume. does your game look clear as well when you pause it?
em_t_hed Dec 16, 2022 @ 10:55am 
I would like Auto Exposure and Tone Mapping Post Processing options to be available... At least if it's coming from the RTX Developer Menu that's offered in the recent Portal with RTX.
Torv Dec 16, 2022 @ 10:58am 
What I read here is, 'here's my problem, I've tried everything so you won't be able to help me, so this just sucks'. Did I get that right?
V_ Dec 16, 2022 @ 11:38am 
Originally posted by DaveMn:
Originally posted by V_:
If you use a Nvidia gpu set sharpness to low and then with the overlay set sharpness+ to 15%. For me that gives the perfect balance of sharpness.

With the other issue do you want to increase the resolution of trees, foliage, etc at a distance or is it something else?
Thanks for reply... How I can increase the resolution of that specific elements? and.. I have the problem with the black bars on the edges of the screen, no matter what, the game is stuck the option in a low resolution.
Are you using an ultra wide? Maybe that’s why you have black bars.

For resolution you can increase LOD in the files, these can be found in usersettings in the documents folder of Witcher 3. For render distance edit the FoliageDistance and Visibility.
Dr.Abscondus Dec 16, 2022 @ 11:46am 
It's legit to complain about a game, but if you don't post your specs it means nothing and nobody can help you.
Dave Dec 16, 2022 @ 12:45pm 
Originally posted by DanielMeurer:
1440p screen, DLSS set to quality, sharpness to low (again, low, not off, that one looks bad).

I'm using this setting, and the game looks sharper and less noiser than vanilla, which it had a very shimmering implementation of FXAA (I tested the game several time a day before the update, so the image is pretty clear for me).

FSR looks blurry and over sharpenning (similar to High sharpness avaiable on DLSS, but not that high).

Don't know which settings you are refering since you didn't mentioned a Nvidia card. But this is my experience. Image quality is top notch for me. Even so, dlss balanced has a better quality then some games at DLSS Quality. Go figure.
I will try this, thanks.
Dave Dec 16, 2022 @ 12:51pm 
Originally posted by Vamptacus:
I also tried every setting possible, every AA and with rt on and off but the game did indeed feel blurry but when I press escape and pause the game it renders fully tho it gets pixelated again the second I resume. does your game look clear as well when you pause it?
More or less yes, I think my problem is pretty close to what you describe and plus after a while my eyes start to get tired.
As I said I try to "play" with the sharpness and vigenette options but the change was not much, I even tried to disable the new light options and others trying to get the result I had before the update but I couldn't.
Dave Dec 16, 2022 @ 12:52pm 
Originally posted by em_t_hed:
I would like Auto Exposure and Tone Mapping Post Processing options to be available... At least if it's coming from the RTX Developer Menu that's offered in the recent Portal with RTX.
Indeed.. I want Post processing options, it's like if they cut an arm of the options of the game.
z4v3k Dec 16, 2022 @ 2:19pm 
The same post processing options as in older version are present here, except HBAO+ (which was broken anyway) and their custom AA which looked better than the new TAA.
Last edited by z4v3k; Dec 16, 2022 @ 2:19pm
Same problem. game looks blurry like all other games with TAA. Antialiasing in vanilla version was much better, as for me
Dave Dec 16, 2022 @ 3:45pm 
Originally posted by V_:
Originally posted by DaveMn:
Thanks for reply... How I can increase the resolution of that specific elements? and.. I have the problem with the black bars on the edges of the screen, no matter what, the game is stuck the option in a low resolution.
Are you using an ultra wide? Maybe that’s why you have black bars.

For resolution you can increase LOD in the files, these can be found in usersettings in the documents folder of Witcher 3. For render distance edit the FoliageDistance and Visibility.
hmm FHD - 1920 x 1080
DanielMeurer Dec 16, 2022 @ 3:54pm 
Originally posted by DaveMn:
Originally posted by V_:
Are you using an ultra wide? Maybe that’s why you have black bars.

For resolution you can increase LOD in the files, these can be found in usersettings in the documents folder of Witcher 3. For render distance edit the FoliageDistance and Visibility.
hmm FHD - 1920 x 1080

you should've said this from the start. 1080p will always look bad with this many detail on screen. Not enough pixels.
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Date Posted: Dec 16, 2022 @ 10:00am
Posts: 23