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40 FPS is EXPONENTIALLY better than 30 when properly synced.
Resolution: 1440p
Fullscreen Mode
Vsync: Off
Max framerate: Unlimited(set to 40 FPS In the Nvidia control panel for the game only)
Ray Tracing GI: On
RT Reflections: Off
RT Shadows: Off
RT Ambient Occlusion: On
Anti-aliasing: DLSS Balanced (with a 3080 go for Quality)
Sharpening: Low
Bloom and that entire section is personal taste
HairWorks: Off
Background characters: High
Shadow Quality: Ultra
Terrain Quality: Ultra
Water Quality: Ultra
Foliage Visibility Range: High
Grass Density: Ultra
Texture Quality: High (VRAM limitation, set to Ultra+ on a 3080)
Detail Level: Ultra
These settings on an overclocked 3060 ti give me a constant 40 FPS with the exception of Novigrad.
Ohhh, thanks for the tip! I'll look into that immediately.
I agree, it's weird how it goes straight from 30 to 60, when the vast majority of people without RTX 40 cards will want to cap somewhere BETWEEN those if they want RT. 60 FPS with RT is just too demanding, it scales very badly to higher framerates, likely because of CPU overhead too.
The joke is Red Dead Redemption 2 runs better than this game and look as good at max without RT, than Witcher 3 with RT.
But yeah even even on my rig with a 5800x and a 3080, I've deemed a 40 fps cap to be the best compromise between consistency and fluidity at 1440p ultrawide with quality DLSS (balanced looks really bad on foliage imo).
The difference is that RDR2 is a world class PC port, like really really good, and MADE with modern technology in mind. With TW3 they had to retrofit stuff like RT and DX12 into a very old engine not built for any of it. It's no wonder it runs like crap.
And I also agree that the RTGI in this game is amazing. Once proper comparison videos come out people will change their tune about it not adding much. It's tricky because most of the game is in exteriors, where you won't see the difference much aside from the shading in the trees.
However in interiors, the difference can be downright magical.
I took a few screenshots but this is my favorite comparison
https://imgur.com/a/d3OUfIO
Notice how without RT the light entering the corridor actually ceases to exist as soon as it comes into contact with the shadows cast by the pillars. But with RT, it bounces off the surface and keeps going through the ENTIRE corridor, realistically illuminating it with diffusion.
The entire image is just more vivid and deep too. The lighting bouncing off everything brings color to the entire environment, and not in an artificial way. Looks incredible honestly.
The thing about the GI is that it applies very differently depending on the scene/environment. In some places you get a very small difference, in others, like the scene I posted, you get actually transformative results.
It could be the case that they are just testing in an area that doesn't make the RT shine as well as it can. That area I posted, at that time of day, is probably a best case scenario for showcasing the RT.
I should take more screenshots but there's like a 10% chance of the game crashing when toggling RT on and off so I can't do it too much lol.