The Witcher 3: Wild Hunt

The Witcher 3: Wild Hunt

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Danheroman Dec 15, 2022 @ 1:24pm
Ultrawide not supported or what?
Man this update is a pain in the 4$$ what a bad remaster of this game. I have a 3080 Ti 32 GB of ram Ryzen 5 5800x and i get 25 to 40 fps... still playing with black bars on ultrawide monitor in 2022??????. :steamhappy:
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Showing 1-15 of 27 comments
Mike Hawthorne Dec 15, 2022 @ 1:28pm 
I'm running a 3080, at 1440 by 3440 and it is full-screen and looks good. Did you look to see if you can select it in settings?

It offers these resolutions in my copy.
Wacky Cat Dec 15, 2022 @ 1:29pm 
3440x1440 works fine for me.
Danheroman Dec 15, 2022 @ 1:39pm 
I reinstalled the game and now it works fine!
KenG10 Dec 15, 2022 @ 2:12pm 
It works, but dialog and cut scenes still have black bars. You will have to use a hex edit to get the full ultrawide experience:

LINK: https://vulkk.com/2021/06/27/how-to-fix-witcher-3-ultrawide-cutscenes-no-black-bars/
Grulemugg Dec 15, 2022 @ 2:26pm 
Even better: A community member transfered the knowledge from Vulkk.com into a little programm that asks you for your target resolution and patches the exe for you, after backing it up properly. I can totally recommend this.

https://steamcommunity.com/sharedfiles/filedetails/?id=2314541891
Last edited by Grulemugg; Dec 15, 2022 @ 2:28pm
Mike Hawthorne Dec 17, 2022 @ 9:51am 
Hi

I did the fix for cut-scenes and It works great.
This game has long movie sequences, and having them run on the full screen makes it a lot more interesting.

It doesn't break your connection to the game and flows from the active game in and out seamlessly.

It does make the game better, so why since it's so easy to do, didn't the game producer do this themselves?

They should patch it so that it will look at the screen setting and if you are widescreen it will do it automatically

Mike
Last edited by Mike Hawthorne; Dec 17, 2022 @ 9:53am
nash27 Dec 17, 2022 @ 10:30am 
Mike, usually the reason it's not done by developers is that it "breaks" a lot of cutscenes in games made for 16:9. Basically to save on performance or for other reasons, developers will have stuff render in just outside the bounds of the 16:9 screen, and these camera tricks will become visible if they enable 21:9 support. You may see characters or objects flicker and behave oddly when you do view the cutscenes in 21:9.

I'm not saying this is a good reason to not support 21:9, usually these visual glitches are infrequent and don't bother most people at all. But that is the reason, because to fix all of these camera tricks would require a prohibitive amount of effort.
Moose Dec 17, 2022 @ 10:44am 
google in dude. this the first game you've had these problems with? i did the cutscene fix and they work PERFECTLY at 32:9. get off your lazy butt and fix it. it takes 3 minutes.
Moose Dec 17, 2022 @ 10:46am 
Originally posted by nash27:
Mike, usually the reason it's not done by developers is that it "breaks" a lot of cutscenes in games made for 16:9. Basically to save on performance or for other reasons, developers will have stuff render in just outside the bounds of the 16:9 screen, and these camera tricks will become visible if they enable 21:9 support. You may see characters or objects flicker and behave oddly when you do view the cutscenes in 21:9.

I'm not saying this is a good reason to not support 21:9, usually these visual glitches are infrequent and don't bother most people at all. But that is the reason, because to fix all of these camera tricks would require a prohibitive amount of effort.

they just didn't set up the scenes for 32:9. you'll have the occassionally character pop into scene, characters they thought were out of scene not moving, etc. I think it's a quality issue for them. those errors are rare though. i highly recommend everyone do the cutscene fix and hush. its very simple thing to do.
Moose Dec 17, 2022 @ 10:47am 
Originally posted by Mike Hawthorne:
Hi

I did the fix for cut-scenes and It works great.
This game has long movie sequences, and having them run on the full screen makes it a lot more interesting.

It doesn't break your connection to the game and flows from the active game in and out seamlessly.

It does make the game better, so why since it's so easy to do, didn't the game producer do this themselves?

They should patch it so that it will look at the screen setting and if you are widescreen it will do it automatically

Mike
It makes the game so much better. Some of the cutscene shots at 21:9 and 32:9 are just breathtaking.
Originally posted by KenG10:
It works, but dialog and cut scenes still have black bars. You will have to use a hex edit to get the full ultrawide experience:

LINK: https://vulkk.com/2021/06/27/how-to-fix-witcher-3-ultrawide-cutscenes-no-black-bars/

this isnt working for me, did the Hex edit again and nothing found to replace :(
Tyraelmx Dec 17, 2022 @ 11:25pm 
3440x1440 21:9 working flawlessly here without any black bars. check your settings.
Mike Hawthorne Dec 18, 2022 @ 9:29am 
Yes it's the same for me, you don't even notice when it switches from action to cut scenes.
Originally posted by Tyraelmx:
3440x1440 21:9 working flawlessly here without any black bars. check your settings.

got it to work, i did the witcher.exe file in the normal x64 bin folder but i needed the DX12 one :)
Tormentor89 Dec 18, 2022 @ 10:26am 
You will have to use the Hex Edit fix if you want to get rid of the black bars during dialogue and cutscenes. No idea why CDPR didn't just remove it themselves. Its literally a 2 min fix.
Last edited by Tormentor89; Dec 18, 2022 @ 10:26am
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Date Posted: Dec 15, 2022 @ 1:24pm
Posts: 27