The Witcher 3: Wild Hunt

The Witcher 3: Wild Hunt

Drinking potions while in combat, sigh...
I don't like how you can now drink potions while in combat. Feels like a feature fell under the CASUALty list.
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115/23 megjegyzés mutatása
Witcher 1 allowed you to drink any potions while in combat. Witcher 2 made you pre-plan blindly often, and can have wasted effects. Witcher 3, you still have to pre-drink the potions before battle, but you can choose when the effects of that potion happen.
eisberg eredeti hozzászólása:
Witcher 1 allowed you to drink any potions while in combat. Witcher 2 made you pre-plan blindly often, and can have wasted effects. Witcher 3, you still have to pre-drink the potions before battle, but you can choose when the effects of that potion happen.

No in Witcher 3 you can drink while in combat. I heard about in GameSpot Witcher 3 feature: http://www.gamespot.com/videos/exploring-the-vast-world-of-the-witcher-3-wild-hun/2300-6424516/
“The potions will work in a different way than in The Witcher 2. So now you will prepare them, you will drink them before a fight, but you can release the effect of those whenever you want. So it’s not like you’ve drunk the potion and you have 30 seconds of boost and then it wears off. You can start the fight in the moment it suits you, and if the fight proves hard, you can just release the effect through your metabolism. But if the fight is easy, you can preserve that and use it in the next fight.”

http://www.capsulecomputers.com.au/2014/02/the-witcher-3-wild-hunt-hands-off-impressions/
One way the team has helped convey Geralt’s character and methodology in the past is through combat preparation. While many games’ main characters have the magical ability to pause time so that they can rifle through a backpack filled with hundreds of glass vials, Geralt isn’t so lucky. He’s an agile guy who can switch weapons with only a couple seconds warning, but he doesn’t have the time to put down his bag to find just the right potion for each occasion.

Instead, you’ll have to think ahead about what you’re fighting and what situations might come up so that you can equip the right potions for it. If it’s undead you’ll be fighting, there’s a sword oil for that; humans have their own weaknesses, too. If you’re already in the heat of battle, though, you’re out of luck.
http://www.technobuffalo.com/2015/01/26/we-played-the-witcher-3-wild-hunt-heres-what-we-think/
So you still have to prepare by drinking the potions you think you need before combat, but you just get to choose when the effects happen. You will not be able to choose any potion possible in your inventory like in Witcher 1 and drink it during battle.
If it's not Skyrim level (open inventory and eat 23 units of potatoes) but Dark Souls level (actually start a drinking animation that leaves you vulnerable) I don't see why not
Legutóbb szerkesztette: Mark; 2015. ápr. 21., 13:02
According to the interviews I've read so far, you really don't "drink" the potions during combat. Instead, you do the same preparations found in the books/previous games and release whatever you drank through your metabolism when needed.
Markinho eredeti hozzászólása:
If it's not Skyrim level (open inventory and eat 23 units of potatoes) but Dark Souls level (actually start a drinking animation that leaves you vulnerable) I don't see why not

Why not these 23 units of potatoes were delicious even if they made you barf it all out in the end.
Just my two cents, but I think they should have went with some type of belt system, where you could stick a few potions of your choosing for fast use. That way you couldn't be rifling through your whole bag looking for the right potion, but you'd still have some versitility for unexpected situations.
So I heard drinking potion in combat is casul.

*Start chugging estus in Dark Souls / Dark Souls II*
Legutóbb szerkesztette: Big Boom Boom; 2015. ápr. 22., 2:35
Timmy O'Toole eredeti hozzászólása:
Just my two cents, but I think they should have went with some type of belt system, where you could stick a few potions of your choosing for fast use. That way you couldn't be rifling through your whole bag looking for the right potion, but you'd still have some versitility for unexpected situations.

My impression is that you're still supposed to gather information as part of prep work -- enough to figure out that, say, the monsters that have been terrorizing peasants are necrophages of some kind -- before you encounter them. What they wanted to avoid is stuff that could have happened in W2 c/o needing to prep potions beforehand *and* the potions having fairly short timeouts *and* needing some ingredient hunting for each use => sometimes not using them at all because while you knew the what you didn't know the precise when, and wasting potions => wasting ingredients => frustration and a tendency to under-use them.

There was a particular fight in W2 where you certainly knew exactly what you were going to face, and that it was supposed to be a quite significant fight, but the buildup to the fight guaranteed that any potion would have expired by the time you met that foe.
Are you talking about Letho fight? You know who to blame for that, Triss...
Potion creation is now automated too.

The developers seem to have gone extreme casual to get them dollar dollar bills. You know console gamers, unable to play vidya games when playing vidya games these days.
Warlord eredeti hozzászólása:
Potion creation is now automated too.

The developers seem to have gone extreme casual to get them dollar dollar bills. You know console gamers, unable to play vidya games when playing vidya games these days.

To clarify. Auto-refilling is still there as long as you have the base for each elixir, which is alcohol, it will refill when meditating. You will, however, require ingredients to craft an unknown potion or a better version of the one you already know. There will also be stronger elixirs based on mutagens which will be harder to craft and will require lots of ingredients (their effects will last longer though).
http://forums.cdprojektred.com/threads/28983-The-Witcher-3-Alchemy-System?p=1522115&viewfull=1#post1522115
Real Witchers don't need no stinking potions!
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115/23 megjegyzés mutatása
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Közzétéve: 2015. ápr. 21., 12:34
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