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Some NPC models seem a little bit outdated, but overall a great game with well aged graphics.
Playing vanilla Witcher 3 is like playing vanilla Skyrim. Bearable, but why would you?
But than again - i havent finished any open world game in many many years now. The repetetiveness always gets me, no matter how much i like the game.
Imo graphic mods are not needed, I pay this maxed out without raytracing and it looks phenomenal. One of the best graphics ive ever seen.
Regarding other mods and Skyrim - imo u cant really compare this - Skyrim is lacking in so many areas and needs TONS of fixes for almost everything ON TOP of the unoffical community patch that fixes 13k bugs. Witcher3 just needs a few minor qol and balance patches.
Compared to games like Skyrim the combat system is much more involved. You can even turn off the auto draw sword and auto apply oils so you have to draw the correct sword and use the correct oil, which means that you'll need to consult your bestiary sometimes.
Recommended mods -
The two Brothers in Arms patches (Bug fixes and restored content, LoD bundle/fixes)
HD Reworked Project NextGen (Better textures - everywhere! New version just recently released)
Ability Icons redone (beautiful colorful icons)
Buff Icons redone (beautiful colorful icons)
Brothers in Arms and HD Reworked Project compatibility patch (so you can use both without issue)
If you want to massively improve your graphics download/install
HD Reworked Project, HD Monsters Reworked and Friendly HUD
then change
user.settings.ini:
[Rendering]
GrassDensity=3600
CascadeShadowDistanceScale2=3
CascadeShadowDistanceScale1=4
CascadeShadowDistanceScale0=4
TextureMipBias=-0.7 (for 1080p)
CascadeShadowmapSize=4096
CascadeShadowQuality=4
TextureMemoryBudget=3072 (if 6 or more GB Vram)
------------------------------
[Rendering/SpeedTree]
FoliageShadowDistanceScale=108
GrassDistanceScale=3
use this as reference:
https://www.nvidia.com/en-us/geforce/news/the-witcher-3-wild-hunt-graphics-performance-and-tweaking-guide/