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if I only used signs and hold right click permanently or dodge like it's a Souls-like, yeah I could probably do a no-hit run, but I don't wanna do that. 99% of players including myself want to engage with swordplay, that's why we conclude "Witcher 3 is an awesome game but the combat is bollocks", because it is. There is a skill ceiling in this game, and the only way to hit it is to never use melee unless all your targets are stunned, very annoying to set up perfectly every time.
Odd one here is Bear Armor (which was absurdly OP meta in old-gen, but protection of all witcher sets has been nerfed into ground in v4.0), Adrenaline bonus is meh, but with help of Runewright you can enchant it into light armor to make it balanced damage/protection build.
Manticore (Geralt's jacket from W1) is a bit meh, i personally turned it to be light armor to create crit build, because come on, it's just a shirt and leather vest.
Viper Armor is more like run-of-a-mill balanced armor, no special skills, but also not hit by 4.0 nerf hammer nearly as hard as rest. It's biggest appeal is looking like starter armor.
I an my m8 disagree, if combat was unpredictable, then there's no way we could have dealt with the OIferi mage an crew after the TP battle at level 3......... He has done it as well..
He's completed HOS by level 11, an i'm on the final battle, also lvl 11, we are talking Deathmarch here.
Funny we don't seem to be affected by the "dodgy" combat.