Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
N.B thanks to a MOD, you'll find me in Toussant from level 2-3 nowadays.
Potions refill cost is irrelevant.
Difficulty can be changed anytime, even in middle of fight, so pick whichever you want.
The problem with Witcher 3 difficulty is it's reversed. Instead of tunning up the challenge as you advance, learn mechanics, and gain new tools, it starts at its hardest and gets easier as you level up. By level 30 you're basically a demigod, who can only die to gross incompetence or fall damage. So if you can handle Prologue in White Orchand, you don't want to go any lower.
For builds you could focus only on magic, but it is extremely recommended to use everything at your disposal, including bombs, oils and some abilities from both combat and potions/mutagens skill trees, as this is a very, very long game and you could use more variety from time to time. The game will often remind you of that in various quests.
If you also really like to explore and do something close to what I described, invest early on a neutral skill/ability called Gourmet, it can be super useful for most of the game.