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http://media.moddb.com/images/members/1/473/472573/2015-06-11_00001.jpg
Edit: found the post anyway, not sure if it's been improved on: http://steamcommunity.com/app/292030/discussions/0/615086038676137478/#c615086038676624006
And yes, I enjoyed the story as well. It's just brilliant :)
I went with a sign intensity build... not sure if that was a right decision or not D:
I think focusing in any one tree probably makes you pretty powerful but maybe alch > sign > melee. Honestly by the time you've reached 30 something it doesn't matter much which you went but melee probably significantly less effective than the other two.
My sign Intensity became +1500% and my vitality rose up to 23.000hp.
The only bug I am aware of is if you re-load your save you have to take your mutagens out and replace them, otherwise the buff is lower than it should be. Is that the same thing you are referring to?
But the coolest think about that bug was using YRDEN. Literally any enemy got to magical cirlce trap, got freeze... and the trap are maintain for more than 2 minutes.
Non-Witcher gear armour can give +Vitality. I have seen 400+ on body armour and pants.
Going full alchemy and School of Bear for maximum Effect. These are what you need to take:
Mutagen Intensity
+1000 Vitality when drinking Decoction. It will only works on your first decoction even though to use this build you need 3 Decoction.
+50% Max Vitality when you surpass safety threshold
Superior Full Moon
Nightwraith Decoction +max Vitality by roughly 60 per kill up until 2k (?), haven't tested the full limit yet
All 4 Greater Green Mutagen
School of Bear for 20% max Vitality increase
Troll Decoction to negate the draining Vitality effect from surpassing safety threshold
Bear Armour or Imperial Brigade armour so you can face tank anything. These give roughly 70% damage reduction.