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If you have deadly precision combined with some other abilities that also increases adrenaline point gains, it becomes much more powerful. Not to mention if you learn abilities that increase damage and the chances of landing a critical hit. Which in turn increases the chances of taking down the non-contract "boss level" monsters you can run into in the wild and also the ones related to contracts. Furthermore the use of the correct potions, oils and bombs, in addition to the use of signs gives your abilities even more advantages. I should also mention your equipment (swords & gear) and that of your enemies should also be taken into consideration.
Depending on the combination above you can take down monsters several levels above yours, but not so much with red skull enemies since there are mechanics that restrict you from defeating them too easily.
However, can't say the skill applies when it comes to the 'ultimate boss' fights, like members of the witch hunt, a monster in the Hearts of stone DLC and a certain someone in Blood on wine DLC.
I may be wrong but this is the conclusion I reached while exploring abilities and different builds.
Correct. My apologies I should have been more specific but yes, those would be the ones related to your main quests of the game and dlc's.
Then I believe you are indeed referring to the adrenaline bar.
https://i.imgur.com/nE5DbK1.png?1
This