The Witcher 3: Wild Hunt

The Witcher 3: Wild Hunt

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The Best Gwent Card
What, in your opinion, is the best and most useful Gwent card?

My vote is for the Northern Realm's Dun Banner Medic. Strongest medic out there other than Yennefer, and she's not a hero, so you can easily get her up to 12 or 13 with a couple of Siege Engineers and a Commander's Horn. She's a medic, so you can reclaim any card you want, and she's not a hero, so you can replay her multiple times with decoys.
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Beiträge 3145 von 64
Viper 24. Juli 2015 um 15:05 
Ursprünglich geschrieben von inouye:
If the other guy has a scorch card you loose:)

And anything an ELf draws you is not vulnerable to the same thing or weather for that matter...lol. He can just as easily scorch youe Elf draws. Where talking about which card has the most potential value.
Zuletzt bearbeitet von Viper; 24. Juli 2015 um 15:08
Viper 24. Juli 2015 um 15:13 
Ursprünglich geschrieben von SaltedQuailEggs:
Ursprünglich geschrieben von dbgager:
I f the other guy has 6 5 value cards on the table and you have two 8s and a horn who wins.
If you are down to one life gem and your oppenent still has two. The horn isn't gonna save you. At this point, maintaining more cards in your hand will be more important. The horn is great for getting you that first round victory but your deck will suffer if you have no long-term survivability. Spies, Medics, and Decoy's work together so well. I don't understand why you're so amazed by your petty horn.

And that elf is not going to save you either. WIth out some extremelly lucky draws. LIke 3 straight draws of ELfs and points cards or something. Drawing cards don't do any thing for you unless they actually put points on the table. And that horn will win you far more games than that Elf will. I never leave myself in that siuation anyway. I do have decoys and Elfs and Medics and use them to increase my hand size. But my horns are the cards that wins game for me. I have had +100 point hand several times.
Zuletzt bearbeitet von Viper; 24. Juli 2015 um 15:18
M2B 24. Juli 2015 um 15:18 
Ursprünglich geschrieben von dbgager:
Ursprünglich geschrieben von SaltedQuailEggs:
If you are down to one life gem and your oppenent still has two. The horn isn't gonna save you. At this point, maintaining more cards in your hand will be more important. The horn is great for getting you that first round victory but your deck will suffer if you have no long-term survivability. Spies, Medics, and Decoy's work together so well. I don't understand why you're so amazed by your petty horn.

And that elf is not going to save you either. WIth out some extremelly lucky draws. LIke 3 straight draws of ELfs and points cards or something. Drawing cards don't do any thing for you unless they actually put points on the table. And that horn will win you far more games than that Elf will. I never leave myself in that siuation anyway.
Your guaranteed good draws if your deck is good. Have you even at least tried utilizing Spies, Medics, and Decoys? It sounds like you've never seen first hand what they can do against high level opponents.
Viper 24. Juli 2015 um 15:20 
Ursprünglich geschrieben von SaltedQuailEggs:
Ursprünglich geschrieben von dbgager:

And that elf is not going to save you either. WIth out some extremelly lucky draws. LIke 3 straight draws of ELfs and points cards or something. Drawing cards don't do any thing for you unless they actually put points on the table. And that horn will win you far more games than that Elf will. I never leave myself in that siuation anyway.
Your guaranteed good draws if your deck is good. Have you even at least tried utilizing Spies, Medics, and Decoys? It sounds like you've never seen first hand what they can do against high level opponents.

I use them all the time. I use all the strategies. But the horn is the card that wins the hand for me. Because putting points on the table is what is most important. And that is all we are talking about. I never said those cards where not very useful. More cards = more points. The discussion is what card is the most valuable.
Zuletzt bearbeitet von Viper; 24. Juli 2015 um 15:26
inouye 24. Juli 2015 um 15:27 
Man, it´ll be really a pain in the a** beating everybody in the High Stakes side quest without using spies and decoys, in fact, this exact side quest taught me how to play gwent properly. I used to praise the Horn before this quest...
Viper 24. Juli 2015 um 15:31 
Ursprünglich geschrieben von inouye:
Man, it´ll be really a pain in the a** beating everybody in the High Stakes side quest without using spies and decoys, in fact, this exact side quest taught me how to play gwent properly. I used to praise the Horn before this quest...

The game still is about points. So I doubt that it will teach me anything but save my horn until the other player is out of cards or I have lured out all the cards that can hurt me. In fact I usually throw the first game just to lure out cards and build up my hand. Unless the other guy gives me the chance for any easy win by doing the same thing and leaving me with a 1 card winning situation. I can alwys spare just 1 card to win a game if they have already passsed after I increased my hand as far as I could and played all my decoys. And if they have a lot of weather cards in there hand for example it just means they don't have very many point cards...plus weather effects them also.,
Zuletzt bearbeitet von Viper; 24. Juli 2015 um 15:35
M2B 24. Juli 2015 um 15:35 
Ursprünglich geschrieben von dbgager:
Ursprünglich geschrieben von SaltedQuailEggs:
Your guaranteed good draws if your deck is good. Have you even at least tried utilizing Spies, Medics, and Decoys? It sounds like you've never seen first hand what they can do against high level opponents.

I use them all the time. I use all the strategies. But the horn is the card that wins the hand for me. Because putting points on the table is what is most important. And that is all we are talking about. I never said those cards where not very useful. More cards = more points. The discussion is what card is the most valuable.
The discussion is actually what card, in your opinion, is the most useful. OP stated the Dun Banner Medic. By no means a high AP (only 5 AP), but a very useful card to be used in tandem with decoys.
Viper 24. Juli 2015 um 15:37 
Ursprünglich geschrieben von SaltedQuailEggs:
Ursprünglich geschrieben von dbgager:

I use them all the time. I use all the strategies. But the horn is the card that wins the hand for me. Because putting points on the table is what is most important. And that is all we are talking about. I never said those cards where not very useful. More cards = more points. The discussion is what card is the most valuable.
The discussion is actually what card, in your opinion, is the most useful. OP stated the Dun Banner Medic. By no means a high AP (only 5 AP), but a very useful card to be used in tandem with decoys.

The word used is "best"..ANd best in all cases will be the card that has the potential to get you the most points.
Zuletzt bearbeitet von Viper; 24. Juli 2015 um 15:38
Viper 24. Juli 2015 um 15:42 
LIke i said if you hold 2 8s and a horn and the other guy has 6 5s and it is the last and deciding hand. Which guy is going to win. The game is not about more cards. It is about more points. He may have twice as many cards as you...but you are going to win. Its not the only strategy to use of course. But it is the most valuable IMO.
Zuletzt bearbeitet von Viper; 24. Juli 2015 um 15:47
M2B 24. Juli 2015 um 15:46 
Ursprünglich geschrieben von dbgager:
LIke i said if you hold 2 8s and a horn and the other guy has 6 5s and it is the last and deciding hand. Which guy is going to win. The game is not about more cards. It is about more points.
It's both about more cards and more points. I don't know why you're disregarding one of the two main fundamentals of the game. The horn is useful, but relying only on that will not be as succesful as utilizing multiple spy, medic, and decoy cards along with that. A good deck will be comprised of cards that work very well together. A bad deck, well that's not too hard to imagine on your own.
Viper 24. Juli 2015 um 15:49 
Ursprünglich geschrieben von SaltedQuailEggs:
Ursprünglich geschrieben von dbgager:
LIke i said if you hold 2 8s and a horn and the other guy has 6 5s and it is the last and deciding hand. Which guy is going to win. The game is not about more cards. It is about more points.
It's both about more cards and more points. I don't know why you're disregarding one of the two main fundamentals of the game. The horn is useful, but relying only on that will not be as succesful as utilizing multiple spy, medic, and decoy cards along with that. A good deck will be comprised of cards that work very well together. A bad deck, well that's not too hard to imagine on your own.

WHo said I relied only on that only. But more cards will not win for you every time. More points always will. WHat do you think is going to happen to you if you put lots of cards to get more cards in your deck. But not very many cards that actually scored points in your deck.
Zuletzt bearbeitet von Viper; 24. Juli 2015 um 15:52
Viper 24. Juli 2015 um 15:55 
I mean if you think about it in a abstract way. The horn has the potential to get you more than 2 cards since in a way it is cloning another copy of every card in the row you use it.
G3Main 24. Juli 2015 um 16:02 
I personally despise commanders horn and only keep one in my deck besides dandelion, itsfar to much of a high risk card for me to consider utilizing more, one scorch or velanhamen (whatever that melee range scorch card is) and you've lost most of your strongest forces. Medics and Spies all way, especially the mysterious elf
Unit cards, I'd say the Mysterious Elf or Kayran. Mysterious Elf is pretty straightforward, 0 damage spy that can't be used against you. Kayran has 8 damage points + morale boost (+1 point to each card on that row) and can be placed in two different rows. It would be an ok card if it wasn't on the monster deck, but the fact that is super easy to get 10+ cards down with the muster ability (which monsters are great for) makes Kayran one of the best heroes.

Special cards, either decoy or scorch.
Viper 24. Juli 2015 um 16:03 
Ursprünglich geschrieben von TheRaider:
I personally despise commanders horn and only keep one in my deck besides dandelion, itsfar to much of a high risk card for me to consider utilizing more, one scorch or velanhamen (whatever that melee range scorch card is) and you've lost most of your strongest forces. Medics and Spies all way, especially the mysterious elf

Wont that scorch destroy any other point card you put on the table just as well. Every card is a high risk card. What POINT card do you know of that has less risk. ANd the only way to win is to put point cards on the table.
Zuletzt bearbeitet von Viper; 24. Juli 2015 um 16:05
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