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1) Judgmental journal entries. Morality in the Witcher games has always been about shades of grey, and so it's fitting that there are several bad outcomes here. And on their facts alone Its debatable which is really worse - that's how it should be. However the journal entries for the quest say that performing the ritual and defending Harald is the "lesser" of two evils, despite the higher body count. I really don't think the game should express an opinion at all - only the characters should (yes I'm aware that technically the journal is Dandelion's voice, but I don't think that's what's going on here).
I had the same problem with the Whispering Hillock quest, which was debatable on its facts, but the journal strongly implied that one outcome was preferable to another.
2) Inclusion of a "true neutral" or "good" outcome. After the Witcher 1's semi-secret "true witcher" ending, I thought we'd gotten rid of these, seeing as a key principle behind this series is moral ambiguity. But alas, this quest also has such an outcome - perform the ritual and then walk away. And it's not the only one in this game. Much more frequently than in Witcher 2, I'm noticing that quests in Witcher 3 have "correct" and "incorrect" outcomes. This is frustrating, for obvious reasons.
3) Inability to do anything to the characters after the quest is over. As good as the Witcher games are, this is one area where Bethesda (especially in their older titles) has them beat. In Morrowind, for example, if I completed a quest but felt that the outcome was unjust and that someone needed to pay, I could just go kill that person and deal with the consequences. Or steal from them. Or insult them. Whatever.
Here, no matter how awful you might find Sven's massacre of the elders, there is NOTHING that you can do about it after the fact. This limitation highlights how the Witcher games aren't really big on actual role-playing. They are more lore-rich fantasy action games with light role-playing elements within the journey of an established player character.
(Related to this are the infrequent but frustrating mandatory fistfights as part of other missions. For example, in the quest to improve Dandelion's brothel, when you confront two thugs who are in the process of burgling Dandelion's artist's house, you are forced into a fistfight against the two of them in a tiny space - a fight which can be so irritating that it breaks immersion. Why wouldn't Geralt just pull out his swords and kill these fools? He kills people every day for far less. Hell, he can't even get from point A to point B within Novigrad without slicing 2-3 bandits to ribbons. So why would he be "gentlemanly" with these two? This quest frustrates me in a very similar way...)
^
Pretty much you summed up what I want to do with those guys in the end. I mean, I started playing right after Divinity: Original Sin 2, where you can kill ANYONE, even quest givers, and it's pretty disappointing to see the "Best RPG ever created" hasn't have that option.
There were a few quests throughout the game like this where I didn't have the overall freedom I would have liked to have to make certain choices, so just had to select the best choices of the ones available depending on how you view the situation.
Holy cow! Talk about one of this centuries greatest observations! No sarcasm BTW.
Nice job! I just might quote that again in the future.
Edit: well, OK, replace Leshen with human and it's dead on!
Are you sure that religion and blind superstition are two different things? Really, really sure? like you have met God? What real proof do we have?
As far as the ritual goes, if humans die out, why is that such a tragic thing? Why do we throw away our morals that makes us "higher beings" in the name of survival? Pick and chose our "high" ground. Which in the end makes us just as evil. Throwing other life under the bus for our own continuation.
I say it is high time humans just died off and make room for other beings or creatures.
Whatever the hell they want.
You're making a lot of blind assumptions here. I'm not trying to argue anything; all I'm doing is giving my take on the situation.
Uh huh. Very skewed, prejudiced take. But OK, everyone is entitled.