The Witcher 3: Wild Hunt

The Witcher 3: Wild Hunt

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Cockroach Jun 30, 2015 @ 9:26pm
how does armour piercing work?
?
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Showing 1-8 of 8 comments
Bigups43 Jul 1, 2015 @ 7:17am 
If a mob has 30 armour and you strike it with a 30 armour pierce weapon, then effectively the target has no armour.
Cruna Jul 1, 2015 @ 6:36pm 
Originally posted by Torgrim:
Originally posted by Bigups43:
If a mob has 30 armour and you strike it with a 30 armour pierce weapon, then effectively the target has no armour.

And Shields, does it break faster if you have armour piercing?
No, has nothing to do with it.
Basically the damage is calculated by ignoring that percentage of the armor when you are hitting the enemy and hurting it.
But It's still not clear to me if only armored targets like humans have armor in the calculation of damage or other creatures aswell. Because if mosters don't have armor it's pointless to upgrade the silver sword with it. It's only for the steel sword
Last edited by Cruna; Jul 1, 2015 @ 6:37pm
KoalafiedKiller Jul 1, 2015 @ 6:55pm 
Monsters have armor, so piercing is effective for them, especially golems/elementals.
Last edited by KoalafiedKiller; Jul 1, 2015 @ 7:00pm
Cockroach Jul 1, 2015 @ 8:20pm 
But what about crushing blows. Any point using armour piercing if you have this perk?
KoalafiedKiller Jul 1, 2015 @ 8:33pm 
Originally posted by molokoww:
But what about crushing blows. Any point using armour piercing if you have this perk?
It would probably be redundant for some enemies that don't have much armor but against golems or heavy armored humans it might still be useful
❤ FL☰☰K⬤ May 22, 2017 @ 4:55am 
Resurrecting this necrothread like a bad Witcher.

Do we know if the effect is additive or simply a percentage? eg/ the redundancy of going over 100 armor piercing if the effect is a percentage, or if stacking 200+ armor piercing continues to have an increasing effect over those highly armored targets.
Tim Kasto Feb 16, 2020 @ 5:20am 
Originally posted by 76561197997092350:
Resurrecting this necrothread like a bad Witcher.

Do we know if the effect is additive or simply a percentage? eg/ the redundancy of going over 100 armor piercing if the effect is a percentage, or if stacking 200+ armor piercing continues to have an increasing effect over those highly armored targets.

That would be a good question
DarkFire Feb 16, 2020 @ 5:39am 
Originally posted by 76561197997092350:
Resurrecting this necrothread like a bad Witcher.

Do we know if the effect is additive or simply a percentage? eg/ the redundancy of going over 100 armor piercing if the effect is a percentage, or if stacking 200+ armor piercing continues to have an increasing effect over those highly armored targets.

As far as I'm aware it's additive. E.g. monster has 900 hit points and 100 armour. Your sword does no AP but does 100 damage - the actual HP reduction suffered by the monster will be 0 since their armour absorbs all the damage. If your sword has 100 AP along with 100 damage then with each hit the monster will suffer 100 damage as the AP of your sword matches the armour of the target.

IIRC the highest armour value on a "normal" i.e. non-unique or quest specific monster is 180.

Another useful tip: calculated for a top end (1,200 base damage) sword, a chernobog 5% attack power rune stone is equal in effect to a +30AP rune stone.
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Date Posted: Jun 30, 2015 @ 9:26pm
Posts: 8