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Basically the damage is calculated by ignoring that percentage of the armor when you are hitting the enemy and hurting it.
But It's still not clear to me if only armored targets like humans have armor in the calculation of damage or other creatures aswell. Because if mosters don't have armor it's pointless to upgrade the silver sword with it. It's only for the steel sword
Do we know if the effect is additive or simply a percentage? eg/ the redundancy of going over 100 armor piercing if the effect is a percentage, or if stacking 200+ armor piercing continues to have an increasing effect over those highly armored targets.
That would be a good question
As far as I'm aware it's additive. E.g. monster has 900 hit points and 100 armour. Your sword does no AP but does 100 damage - the actual HP reduction suffered by the monster will be 0 since their armour absorbs all the damage. If your sword has 100 AP along with 100 damage then with each hit the monster will suffer 100 damage as the AP of your sword matches the armour of the target.
IIRC the highest armour value on a "normal" i.e. non-unique or quest specific monster is 180.
Another useful tip: calculated for a top end (1,200 base damage) sword, a chernobog 5% attack power rune stone is equal in effect to a +30AP rune stone.