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Alchemy the one that extends potion duration even further for each hit is probably the best.
Signs Replenishment can work, since unless your using the cast free signs with adrenaline points talent, you don't need adrenaline for much. Thematically it is also rather cool for the most mage/spellsword build to be enchanting its blades with magic.
If you like to let enemies kill themselves on alternate quen you could also go with Invigoration, which gives your next attack bonus damage on overheals.
From what I've seen.
Igni makes your attack burn the enemy and may do extra damage (not sure about second part).
Axii makes your attack stun.
Quen makes your attack heal you.
Yrden slows the enemy hit.
Aard is a knock back/stagger, technically I think its a knockdown but doesn't have a high enough chance to be reliably more than a stagger.
Thanks, I have Aerondight now which I will be using for a long time so I'll try putting Replenishment in it for the versatility of being able to imbue it with different effects.
MM Aerondight, actually isint the best sword, it's a very very good sword, how-ever I currently have a silver sword, that do's more base damage, with 3 rune slots and 15% chance to bleed and 15% chance to stun, I sold Aerondight when I picked this sword up, it's served me better on DM then Aerondight.
There's also a flaw in aerondight, u might not be aware of(I consider it a flaw) When you reach 10 charges, the effect is only applied, upon the attacked monsters death.