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Also it is perfect for groups of enemies. You use a firestream and put them all ablaze. I have Greater Igni runes x4 ( 10% Igni damage ) along with Griffin Gear and Mutagens for Spell damage. Also I took that yellow Griffin School talent which gives +25% spell damage for each medium armor piece.
IE against a bunch of lvl 1 wild dogs
My regular igni does 150 damage, then they burn for 8 a tick till they die.
My alter igni does 50 damage, occasionally a very high initial damage tick on the burn dot (not always though) and then they burn for 2 damage a tick for about a second then they survive.
Or against a bunch of lvl 5 bandits
My regular igni does 19 damage and they burn for 19 damage ticks for 2/5 thier health.
My altern igni does 6 damage and they burn for 7 damage ticks for about 1/10 thier health.
Assuming those ratios remain constant, why would I want to use alternate igni?
I suppose it doesnt matter too much I can respec it away if it ends up being pointless even in the later game, just wondering what the purpose of it is and thus if it is worth investing points into.
fire stream vs shielded mobs = mob on fire, panicked, no longer blocking and easy to slaughter.
also great on groups (roots humans, humanoids), fire dot tick is OP against certain enemies (think hairy fiends, chorts etc)
Didnt know it burned peoples shields out of thier hands. Thats odd. Dont know if its worth a skill slot, but its something anyway.
I wonder why it burns peoples shields out of thier hands though. I mean I could get it if the shield was on fire and they dropped it because of that, but the shield is fine and it just sort of looks like you push it out of thier hands with the igni.